Hi Robert,

Tha attached change adapt previous attemps to get our application using osg 
through microsofts application verifier. The current change should work a 
little better ...
The change is based on rev 10605.

Please apply

Thanks

Mathias

-- 
Dr. Mathias Fröhlich, science + computing ag, Software Solutions
Hagellocher Weg 71-75, D-72070 Tuebingen, Germany
Phone: +49 7071 9457-268, Fax: +49 7071 9457-511
-- 
Vorstand/Board of Management:
Dr. Bernd Finkbeiner, Dr. Roland Niemeier, 
Dr. Arno Steitz, Dr. Ingrid Zech
Vorsitzender des Aufsichtsrats/
Chairman of the Supervisory Board:
Michel Lepert
Sitz/Registered Office: Tuebingen
Registergericht/Registration Court: Stuttgart
Registernummer/Commercial Register No.: HRB 382196 

/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007  The Open Thread Group
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

//
// Win32PrivateData.h - Private data structure for Thread
// ~~~~~~~~~~~~~~~~~~~~~
#ifndef _Win32PRIVATEDATA_H_
#define _Win32PRIVATEDATA_H_

#ifndef _WINDOWS_
#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT 0x0400
#include <windows.h>
#endif

#include <OpenThreads/Thread>
#include <OpenThreads/Block>
#include "HandleHolder.h"

namespace OpenThreads {

    class Win32ThreadPrivateData {
    //-------------------------------------------------------------------------
    // We're friendly to Thread, so it can use our data.
    //
    friend class Thread;
    //-------------------------------------------------------------------------
    // We're friendly to Win32PrivateActions, so it can get at some 
    // variables.
    //
    friend class ThreadPrivateActions;

private:

    Win32ThreadPrivateData() {};
    ~Win32ThreadPrivateData();

    size_t stackSize;
    bool isRunning;

    Block threadStartedBlock;

    int  cancelMode; // 0 - deffered (default) 1-asynch 2-disabled  

    bool detached;

    Thread::ThreadPriority threadPriority;

    Thread::ThreadPolicy threadPolicy;

    HandleHolder tid;

    int uniqueId;

    int cpunum;

public:

    HandleHolder cancelEvent;

    struct TlsHolder{ // thread local storage slot
        DWORD getId()
        {
            if (!initialized) {
                ID = TlsAlloc();
                initialized = true;
            }
            return ID;
        }
        TlsHolder() : ID(TLS_OUT_OF_INDEXES), initialized(false) {}
        ~TlsHolder(){
            if (initialized)
                TlsFree(ID);
            ID = TLS_OUT_OF_INDEXES;
        }
    private:
        DWORD ID;
        bool initialized;
    };

    static TlsHolder TLS;

};

DWORD cooperativeWait(HANDLE waitHandle, unsigned long timeout);


}






#endif // !_PTHREADPRIVATEDATA_H_



/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007  The Open Thread Group
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/


//
// Win32Thread.c++
// ~~~~~~~~~~~
#include <memory>
#include <string>
#include <iostream>
#include <process.h>
#include <stdlib.h>

#if defined(_MSC_VER) && (_MSC_VER < 1300)
#ifdef __SGI_STL
using std::size_t;
#endif
#else
using std::size_t;
#endif

#if defined(_MSC_VER)
    #pragma warning( disable : 4996 )
#endif

#include "Win32ThreadPrivateData.h"

struct Win32ThreadCanceled{};

using namespace OpenThreads;

DWORD OpenThreads::cooperativeWait(HANDLE waitHandle, unsigned long timeout){
    Thread* current = Thread::CurrentThread();
    DWORD dwResult ;
    if(current)
    {
        HANDLE cancelHandle = static_cast<Win32ThreadPrivateData*>(current->getImplementation())->cancelEvent.get();
        HANDLE handleSet[2] = {waitHandle, cancelHandle};

        dwResult = WaitForMultipleObjects(2,handleSet,FALSE,timeout);
        if(dwResult == WAIT_OBJECT_0 + 1 ) throw Win32ThreadCanceled();
    }
    else
    {
        dwResult = WaitForSingleObject(waitHandle,timeout);
    }

    return dwResult;
}

Win32ThreadPrivateData::TlsHolder Win32ThreadPrivateData::TLS;

Win32ThreadPrivateData::~Win32ThreadPrivateData()
{
}

//-----------------------------------------------------------------------------
// Initialize thread master priority level
//
Thread::ThreadPriority Thread::s_masterThreadPriority =  Thread::THREAD_PRIORITY_DEFAULT;

bool Thread::s_isInitialized = false;
//-----------------------------------------------------------------------------
// Class to support some static methods necessary for pthread's to work
// correctly.
//
namespace OpenThreads {

    class ThreadPrivateActions {
        //-------------------------------------------------------------------------
        // We're friendly to Thread, so it can issue the methods.
        //
        friend class Thread;
    private:

        //-------------------------------------------------------------------------
        // Win32Threads standard start routine.
        //
        static unsigned int __stdcall StartThread(void *data) {

            Thread *thread = static_cast<Thread *>(data);
        
            Win32ThreadPrivateData *pd =
                static_cast<Win32ThreadPrivateData *>(thread->_prvData);

            if (thread->_prvData==0) return 0;

            TlsSetValue(Win32ThreadPrivateData::TLS.getId(), data);
            //---------------------------------------------------------------------
            // Set the proper scheduling priorities
            //
            SetThreadSchedulingParams(thread);

            pd->isRunning = true;
            
            // release the thread that created this thread.
            pd->threadStartedBlock.release();

            if (0 <= pd->cpunum)
                thread->setProcessorAffinity(pd->cpunum);

            try{
                thread->run();
            }
            catch(Win32ThreadCanceled&)
            {
                // thread is canceled do cleanup
                try {
                    thread->cancelCleanup();
                } catch(...) { }
            }
            catch(...)
            {
                // abnormal termination but must be caught in win32 anyway
            }

            TlsSetValue(Win32ThreadPrivateData::TLS.getId(), 0);
            pd->isRunning = false;

            return 0;
        };

        //-------------------------------------------------------------------------
        // Print information related to thread schduling parameters.
        //
        static void PrintThreadSchedulingInfo(Thread *thread) {

            // Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *>(thread->_prvData);

            std::cout<<"Thread "<< thread <<" priority : ";

            switch(thread->getSchedulePriority()) {
            case Thread::THREAD_PRIORITY_MAX:
                std::cout<<"MAXIMAL"<<std::endl;
                break;
            case Thread::THREAD_PRIORITY_HIGH:
                std::cout<<"HIGH"<<std::endl;
                break;
            case Thread::THREAD_PRIORITY_DEFAULT:
            case Thread::THREAD_PRIORITY_NOMINAL:
                std::cout<<"NORMAL"<<std::endl;
                break;
            case Thread::THREAD_PRIORITY_LOW:
                std::cout<<"LOW"<<std::endl;
                break;
            case Thread::THREAD_PRIORITY_MIN:
                std::cout<<"MINIMAL"<<std::endl;
                break;
            }
        }

        //--------------------------------------------------------------------------
        // Set thread scheduling parameters.
        // Note that time-critical priority is ommited :
        // 1) It's not sensible thing to do
        // 2) there's no enum for that in Thread interface
        // Also, on Windows, effective thread priority is :
        // process priority (manipulated with Get/SetProrityClass) + thread priority (here).
        //
        //
        static int SetThreadSchedulingParams(Thread *thread) {

            Win32ThreadPrivateData *pd =
                static_cast<Win32ThreadPrivateData *>(thread->_prvData);

            int prio = THREAD_PRIORITY_NORMAL;

            switch(thread->getSchedulePriority()) {
            case Thread::THREAD_PRIORITY_MAX:
                prio = THREAD_PRIORITY_HIGHEST;
                break;
            case Thread::THREAD_PRIORITY_HIGH:
                prio = THREAD_PRIORITY_ABOVE_NORMAL;
                break;
            case Thread::THREAD_PRIORITY_NOMINAL:
                prio = THREAD_PRIORITY_NORMAL;
                break;
            case Thread::THREAD_PRIORITY_LOW:
                prio = THREAD_PRIORITY_BELOW_NORMAL;
                break;
            case Thread::THREAD_PRIORITY_MIN:
                prio = THREAD_PRIORITY_IDLE;
                break;
            }

            int status = SetThreadPriority( pd->tid.get(), prio);

            if(getenv("OUTPUT_THREADLIB_SCHEDULING_INFO") != 0)
                PrintThreadSchedulingInfo(thread);

            return status!=0;
        };
    };
}

Thread* Thread::CurrentThread()
{
    DWORD ID = Win32ThreadPrivateData::TLS.getId();
    if (ID == TLS_OUT_OF_INDEXES)
        return 0;
    return (Thread* )TlsGetValue(ID);
}

//----------------------------------------------------------------------------
//
// Description: Set the concurrency level (no-op)
//
// Use static public
//
int Thread::SetConcurrency(int) {
    return -1;
}

//----------------------------------------------------------------------------
//
// Description: Get the concurrency level
//
// Use static public
//
int Thread::GetConcurrency() {
    return -1;
}

//----------------------------------------------------------------------------
//
// Description: Constructor
//
// Use: public.
//
Thread::Thread() {

    // there's no need for this
    //    if(!s_isInitialized) Init();

    Win32ThreadPrivateData *pd = new Win32ThreadPrivateData();

    pd->stackSize = 0;
    pd->isRunning = false;
    pd->cancelMode = 0;
    pd->uniqueId = 0;
    pd->threadPriority = Thread::THREAD_PRIORITY_DEFAULT;
    pd->threadPolicy = Thread::THREAD_SCHEDULE_DEFAULT;
    pd->detached = false;
    pd->cancelEvent.set(CreateEvent(NULL,TRUE,FALSE,NULL));
    pd->cpunum = -1;

    _prvData = static_cast<void *>(pd);
}


//----------------------------------------------------------------------------
//
// Description: Destructor
//
// Use: public.
//
Thread::~Thread()
{
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *>(_prvData);

    if(pd->isRunning)
    {
        std::cout<<"Error: Thread "<<this<<" still running in destructor"<<std::endl;
        pd->cancelMode = 0;
        cancel();
    }

    delete pd;
    
    _prvData = 0;
}
//-----------------------------------------------------------------------------
//
// Description: Initialize Threading
//
// Use: public.
//
void Thread::Init() {
//    if(s_isInitialized) return;
//        s_masterThreadPriority = Thread::THREAD_PRIORITY_DEFAULT;
    s_isInitialized = true;
}

//-----------------------------------------------------------------------------
//
// Description: Get a unique identifier for this thread.
//
// Use: public
//
int Thread::getThreadId() {
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);
    return pd->uniqueId;
}
//-----------------------------------------------------------------------------
//
// Description: Get the thread's process id
//
// Use: public
//
size_t Thread::getProcessId() {

    return (size_t) GetCurrentProcessId();

}
//-----------------------------------------------------------------------------
//
// Description: Determine if the thread is running
//
// Use: public
//
bool Thread::isRunning() {
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);
    return pd->isRunning;
}
//-----------------------------------------------------------------------------
//
// Description: Start the thread.
//
// Use: public
//
int Thread::start() {

    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);
    //-------------------------------------------------------------------------
    // Prohibit the stack size from being changed.
    // (bb 5/13/2005) it actually doesn't matter.
    // 1) usually setStackSize()/start() sequence is serialized. 
    // 2) if not than we're in trouble anyway - nothing is protected 
    // pd->stackSizeLocked = true;
    unsigned int ID;
    
    pd->threadStartedBlock.reset();

    pd->tid.set( (void*)_beginthreadex(NULL,pd->stackSize,ThreadPrivateActions::StartThread,static_cast<void *>(this),0,&ID));

    pd->uniqueId = (int)ID;

    if(!pd->tid) {
        return -1;
    }

    // wait till the thread has actually started.
    pd->threadStartedBlock.block();

    return 0;

}

int Thread::startThread()
{
    if (_prvData) return start(); 
    else return 0;
}

//-----------------------------------------------------------------------------
//
// Description: Join the thread.
//
// Use: public
//
int Thread::join() {
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);
    if( pd->detached )
        return -1; // cannot wait for detached ;

    if( WaitForSingleObject(pd->tid.get(),INFINITE) != WAIT_OBJECT_0)
        return -1 ;

    return 0;
}



int Thread::detach()
{
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);
    pd->detached = true;
    return 0;
}


//-----------------------------------------------------------------------------
//
// Description: Cancel the thread.
//
// Use: public
//
int Thread::cancel()
{
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);

    if (pd->isRunning)
    {
        if( pd->cancelMode == 2 )
            return -1;

        // signal all interested parties that we are going to exit
        SetEvent(pd->cancelEvent.get());

        // cancelMode == 1 (asynch)-> kill em
        // cancelMode == 0 (deffered) -> wait a little then kill em

    //    if( (pd->cancelMode == 1) || (WaitForSingleObject(pd->tid,INFINITE)!=WAIT_OBJECT_0) )
        if( pd->cancelMode == 1 )
        {
            // did not terminate cleanly force termination
            pd->isRunning = false;
            return TerminateThread(pd->tid.get(),(DWORD)-1);
        }
    }

    return 0;
}



int Thread::testCancel()
{
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);

    if(WaitForSingleObject(pd->cancelEvent.get(),0) != WAIT_OBJECT_0) return 0;

    if(pd->cancelMode == 2)
        return 0;

    DWORD curr = GetCurrentThreadId();

    if( pd->uniqueId != (int)curr )
        return -1;

//    pd->isRunning = false;
//    ExitThread(0);
    throw Win32ThreadCanceled();

//    return 0;
}



//-----------------------------------------------------------------------------
//
// Description: Disable cancelibility
//
// Use: public
//
int Thread::setCancelModeDisable() {
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);
    pd->cancelMode = 2;
    return 0;
}

//-----------------------------------------------------------------------------
//
// Description: set the thread to cancel immediately
//
// Use: public
//
int Thread::setCancelModeAsynchronous() {
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);
    pd->cancelMode  = 1;
    return 0;
}

//-----------------------------------------------------------------------------
//
// Description: set the thread to cancel at the next convenient point.
//
// Use: public
//
int Thread::setCancelModeDeferred() {
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);
    pd->cancelMode = 0;
    return 0;
}

//-----------------------------------------------------------------------------
//
// Description: Set the thread's schedule priority (if able)
//
// Use: public
//
int Thread::setSchedulePriority(ThreadPriority priority) {
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);

    pd->threadPriority = priority;

    if(pd->isRunning)
        return ThreadPrivateActions::SetThreadSchedulingParams(this);
    else
        return 0;
}


//-----------------------------------------------------------------------------
//
// Description: Get the thread's schedule priority (if able)
//
// Use: public
//
int Thread::getSchedulePriority() {
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);
    return pd->threadPriority;
}

//-----------------------------------------------------------------------------
//
// Description: Set the thread's scheduling policy (if able)
//
// Use: public
//
int Thread::setSchedulePolicy(ThreadPolicy policy) {
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);

    pd->threadPolicy = policy;

    if(pd->isRunning)
        return ThreadPrivateActions::SetThreadSchedulingParams(this);
    else
        return 0;
}

//-----------------------------------------------------------------------------
//
// Description: Set the thread's scheduling policy (if able)
//
// Use: public
//
int Thread::getSchedulePolicy() {
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);
    return pd->threadPolicy;
}

//-----------------------------------------------------------------------------
//
// Description: Set the thread's desired stack size
//
// Use: public
//
int Thread::setStackSize(size_t stackSize) {
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);
    if(pd->isRunning) return 13;  // cannot set stack size of running thread  return EACESS
    pd->stackSize = stackSize;
    return 0;
}
//-----------------------------------------------------------------------------
//
// Description: Get the thread's stack size.
//
// Use: public
//
size_t Thread::getStackSize() {
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);
    return pd->stackSize;
}

//-----------------------------------------------------------------------------
//
// Description:  set processor affinity for the thread
//
// Use: public
//
int Thread::setProcessorAffinity( unsigned int cpunum )
{
    Win32ThreadPrivateData *pd = static_cast<Win32ThreadPrivateData *> (_prvData);
    pd->cpunum = cpunum;
    if (!pd->isRunning)
       return 0;

    if (pd->tid.get() == INVALID_HANDLE_VALUE)
       return -1;


    DWORD affinityMask  = 0x1 << cpunum ; // thread affinity mask
    DWORD_PTR res =
        SetThreadAffinityMask
        (
            pd->tid.get(),                  // handle to thread
            affinityMask                    // thread affinity mask
        );
/*
    This one is funny.
    This is "non-mandatory" affinity , windows will try to use dwIdealProcessor
    whenever possible ( when Bill's account is over 50B, maybe :-) ).

    DWORD SetThreadIdealProcessor(
      HANDLE hThread,         // handle to the thread
       DWORD dwIdealProcessor  // ideal processor number
    );
*/
    // return value 1 means call is ignored ( 9x/ME/SE )
    if( res == 1 ) return -1;
    // return value 0 is failure
    return (res == 0) ? GetLastError() : 0 ;
}

//-----------------------------------------------------------------------------
//
// Description:  Print the thread's scheduling information to stdout.
//
// Use: public
//
void Thread::printSchedulingInfo() {
    ThreadPrivateActions::PrintThreadSchedulingInfo(this);
}


//-----------------------------------------------------------------------------
//
// Description:  Yield the processor
//
// Use: protected
//
#if _WIN32_WINNT < 0x0400 // simulate
int SwitchToThread (void)
{
    ::Sleep(10);
    return 0;
};
#endif

int Thread::YieldCurrentThread()
{
    return SwitchToThread();
}

int Thread::microSleep(unsigned int microsec)
{
#if _WIN32_WINNT < 0x0400 // simulate
    ::Sleep(microsec/1000);
    return 0;
#else
    HandleHolder sleepTimer(CreateWaitableTimer(NULL, TRUE, NULL));

    if( !sleepTimer )
      return -1;

    LARGE_INTEGER t;

    t.QuadPart= -(LONGLONG)microsec*10; // in 100ns units
                 // negative sign means relative,

    if (!SetWaitableTimer(sleepTimer.get(), &t, 0, NULL, NULL, 0))
    {
        return -1;
    }

    // Wait for the timer.
    if (WaitForSingleObject(sleepTimer.get(), INFINITE) != WAIT_OBJECT_0)
    {
        return -1;
    }
    return 0;
#endif
}


//-----------------------------------------------------------------------------
//
// Description:  Get the number of processors
//
int OpenThreads::GetNumberOfProcessors()
{
    SYSTEM_INFO sysInfo;
    GetSystemInfo(&sysInfo);

    return sysInfo.dwNumberOfProcessors;
}

int OpenThreads::SetProcessorAffinityOfCurrentThread(unsigned int cpunum)
{
    if (cpunum<0) return -1;
    
    Thread::Init();

    Thread* thread = Thread::CurrentThread();
    if (thread) 
    {
        return thread->setProcessorAffinity(cpunum);
    }
    else
    {
        // non op right now, needs implementation.
        return -1;
    }
}
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