Hi Cedric,

There is only stateattributecallback.cpp as an attachment, and you
mention plenty more files in your email so I can only presume that not
all files got through.  Could you zip them all up into a single
atachedment and I can then take it from there.

Cheers,
Robert.

On Tue, Sep 1, 2009 at 5:29 PM, Cedric Pinson
<[email protected]> wrote:
> Hi Robert,
>
> Here a patch to be able to clone stateattribute, in order to do that i
> moved the StateAttribute::Callback structure to a file
> StateAttributeCallback with the same behavior as NodeCallback.
>
>
> patch_osg/
> patch_osg/include/
> patch_osg/include/osg/
> patch_osg/include/osg/StateAttributeCallback
> patch_osg/include/osg/StateAttribute
> patch_osg/include/osg/ImageSequence
> patch_osg/include/osg/CopyOp
> patch_osg/include/osgAnimation/
> patch_osg/include/osgAnimation/UpdateCallback
> patch_osg/src/
> patch_osg/src/osg/
> patch_osg/src/osg/StateAttribute.cpp
> patch_osg/src/osg/StateSet.cpp
> patch_osg/src/osg/CopyOp.cpp
> patch_osg/src/osg/CMakeLists.txt
> patch_osg/src/osgAnimation/
> patch_osg/src/osgAnimation/UpdateCallback.cpp
> patch_osg/src/osgPlugins/
> patch_osg/src/osgPlugins/osg/
> patch_osg/src/osgPlugins/osg/StateAttribute.cpp
>
>
> Cheers,
> Cedric
>
> -
> +33 659 598 614  Cedric Pinson mailto:[email protected]
> http://www.plopbyte.net
>
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
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