Hi Chris,

I'm a bit perplexed at where the Vec*ul classes fit into the wider
OSG, as they seem very specific to small set of application types.
You say you've used only Vec2ul yourself but never tested Vec3ul and
Vec4ul.  This shouts out to me just having code because we think it's
nice to have rather than having it address a real need - this hardly
fits the minimal and complete approach to coding that keeps one focus
on code that addresses real problems without getting bloated.

Where are going with the submission of Vec*ul?  Is there something
from loaders or other features that actually need them to function.
I'm trying to find out whether there is an actual need for these
classes in the core OSG, if it's just something useful to a small set
of users then it should probably be part of external add on rather
than the core OSG.

Cheers,
Robert.

On Fri, Aug 21, 2009 at 1:33 AM, Chris 'Xenon' Hanson
<[email protected]> wrote:
>  This submission fleshes out the 2, 3 and 4D Vec* classes to include the 
> unsigned long
> base type. This makes it convenient to store large integer coordinates in a 
> familiar class
> and manipulate them in the usual ways. These were built form the respective S 
> (signed)
> classes, with the removal of operator -, which makes no sense for an unsigned 
> type.
>
>  I have used and tested Vec2ul personally. I created Vec3ul and Vec4ul for 
> isometric
> completeness, and they compile without any problems but I have yet to use 
> them myself.
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
> PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
> "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
>
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