Thanks Fabien, fixes now merged and submitted to svn/trunk.
On Fri, Oct 30, 2009 at 4:46 PM, Fabien Lavignotte <[email protected]> wrote: > Hi, > I have used the osgUtil::DelaunayTriangulator to insert roads into a > terrain. The triangulator is quite tricky to use properly but works > quite well, constraint triangulation is not an easy task... I have > encounter some crash during the development that the following patch > fix. > The two fixes are : > - Fix in removeVerticesInside() : needs to take into account UByte and > UShort version of DrawElements to avoid a crash later > - Fix a crash in triangulate() : detect degenerate adjacency case to > exit early form the adjacent triangle traversal loop to avoid a crash > later > Best regards, > Fabien > > ______________________________________________________________________ > This email has been scanned by the MessageLabs Email Security System. > For more information please visit http://www.messagelabs.com/email > ______________________________________________________________________ > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
