Thanks Fabien, fixes now merged and submitted to svn/trunk.

On Fri, Oct 30, 2009 at 4:46 PM, Fabien Lavignotte
<[email protected]> wrote:
> Hi,
> I have used the osgUtil::DelaunayTriangulator to insert roads into a
> terrain. The triangulator is quite tricky to use properly but works
> quite well, constraint triangulation is not an easy task... I have
> encounter some crash during the development that the following patch
> fix.
> The two fixes are :
>  - Fix in removeVerticesInside() : needs to take into account UByte and
> UShort version of DrawElements to avoid a crash later
>  - Fix a crash in triangulate() : detect degenerate adjacency case to
> exit early form the adjacent triangle traversal loop to avoid a crash
> later
> Best regards,
> Fabien
>
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