Hi Mourad, I've added the include MatrixTransform include, I don't
know whether it compiles or not though as I don't have the FBX SDK
installed.  In future could you send whole modified files as this
avoids the possibility of typos creeping into the code.

On Thu, Nov 19, 2009 at 11:07 PM, Mourad Boufarguine
<[email protected]> wrote:
> Hi,
> I needed to include osg/MatrixTransform in fbxRMesh.cpp to get the plugin
> compiling.
> Regards,
> Mourad
>
> On Thu, Nov 19, 2009 at 12:46 PM, Robert Osfield <[email protected]>
> wrote:
>>
>> Hi Michael,
>>
>> Sorry for the long delay in getting to this submission, but finally
>> I've got to it ;-)
>>
>> I've now merged and submitted the changes to svn/trunk.  I don't have
>> the FBX SDK installed so the plugin doesn't do anything on my system,
>> but at least the presence of the new plugin hasn't affected my build.
>>  Now the code is in svn/trunk we'll need to get members of the
>> community to dive in a test it.   Could you you coordinate this as
>> I've got plenty of other items on my plate?
>>
>> Cheers,
>> Robert.
>>
>> On Fri, Aug 21, 2009 at 3:00 PM, Michael Platings
>> <[email protected]> wrote:
>> > Please use the files contained in here instead. Thanks
>> > ________________________________
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of
>> > Michael Platings
>> > Sent: 21 August 2009 14:50
>> > To: OpenSceneGraph Submissions
>> > Subject: [osg-submissions] FBX plugin
>> >
>> > This plugin adds support for the Autodesk FBX file format. It
>> > imports animations, including skeletal and morph animations, hence all
>> > my
>> > previous submissions to osgAnimation. The plugin won't build without the
>> > changes made in the "osgAnimation small additions" submission (14th
>> > August).
>> > The plugin requires the FBX SDK to be installed, available from
>> > http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6837478
>> > Tested with Visual Studio 9 2008.
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