Thanks Chris, changes now merged and submitted to svn/trunk. The submission does make we wonder about whether we need to add the Vec * Vec and Vec / Vec though. I'm also slightly cautious about these methods as they aren't proper vector maths (such as dot and cross products), but rather vector component maths that are only relevant in certain situations such as colour manipulation. Should we be documenting this difference?
On Thu, Oct 22, 2009 at 5:23 PM, Chris 'Xenon' Hanson <[email protected]> wrote: > Adds support for Vec /= Vec and Vec *= Vec operators to Vec2/Vec3/Vec4 > double and float > classes. > > -- > Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com > PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ > "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
