Thanks Chris, changes now merged and submitted to svn/trunk.  The
submission does make we wonder about whether we need to add the Vec *
Vec and Vec / Vec though.  I'm also slightly cautious about these
methods as they aren't proper vector maths (such as dot and cross
products), but rather vector component maths that are only relevant in
certain situations such as colour manipulation.  Should we be
documenting this difference?

On Thu, Oct 22, 2009 at 5:23 PM, Chris 'Xenon' Hanson
<[email protected]> wrote:
>  Adds support for Vec /= Vec and Vec *= Vec operators to Vec2/Vec3/Vec4 
> double and float
> classes.
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
> PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
> "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to