Hi Wojtek, 2009/11/20 Wojciech Lewandowski <[email protected]>: > I have extended a list of texture targets that can be used with shadow > comparison. These targets are avaialble in in OpenGL 3.x shadow sampler > variants. Changes are based on current SVN.
Thanks changes now merged and submitted to svn/trunk. > Btw I noticed that GL_CUBE_MAP macros do not use any _EXT or _ARB suffix. > Maybe for the code clarity we could to the same and get rid of extension > suffixes from many GL_XXX symbols which were recently included into latest > OpenGL standard (3.2) ? I think we should steadily move across to using non EXT ARB definitions where a core version exists, or where we expect a core version to exist in the next rev. We'll need to be careful how we define these though as the hearder guards for defining them can be a bit awkward. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
