Hi Wojtek,

2009/11/20 Wojciech Lewandowski <[email protected]>:
> I have extended a list of texture targets that can be used with shadow
> comparison. These targets are avaialble in in OpenGL 3.x shadow sampler
> variants. Changes are based on current SVN.

Thanks changes now merged and submitted to svn/trunk.

> Btw I noticed that GL_CUBE_MAP macros do not use any _EXT or _ARB suffix.
> Maybe for the code clarity we could to the same and get rid of extension
> suffixes from many GL_XXX symbols  which were recently included into latest
> OpenGL standard (3.2) ?

I think we should steadily move across to using non EXT ARB
definitions where a core version exists, or where we expect a core
version to exist in the next rev.  We'll need to be careful how we
define these though as the hearder guards for defining them can be a
bit awkward.

Robert.
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