Hi Robert,
Explanation:
Currently osg2cpp removes "\n" line endings to replace them with a
textual equivalent ("\\n") in order for the string representing the
shader to contain line endings in the string. But if the file that was
read contained Windows line endings ("\r\n"), the resulting file looked
really weird (the \r were left there and editors interpreted that as an
additional newline). Also, I can imagine that if the shader file that
was read had Mac line endings ("\r") then the output shader would all
end up in one long line since there are no "\n"...
What I've done:
I've added a search and replace of "\r\n" to "\n", and then "\r" to "\n"
(note that the order is important).
I've also changed the filename handling so that the output file will be
put in the same directory as the input file in case it was specified
with a path. Previous functionality is retained for files specified with
the filename only.
Thanks,
J-S
--
______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
#include <osg/ArgumentParser>
#include <osg/ApplicationUsage>
#include <osgDB/ReadFile>
#include <osgDB/FileNameUtils>
#include <osgDB/fstream>
#include <iostream>
// Search in str for all occurences of spat and replace them with rpat.
void searchAndReplace(std::string& str, const std::string& spat, const
std::string& rpat)
{
std::string::size_type pos = 0;
while ((pos = str.find(spat, pos)) != std::string::npos)
{
str.replace(pos, spat.length(), rpat);
}
}
void writeShader(osg::Shader* shader, const std::string& cppFileName, const
std::string& variableName)
{
osgDB::ofstream fout(cppFileName.c_str());
if (!fout)
{
std::cout<<"Error: could not open file `"<<cppFileName<<"` for
writing."<<std::endl;
}
std::string shaderSource = shader->getShaderSource();
searchAndReplace(shaderSource, "\r\n", "\n");
searchAndReplace(shaderSource, "\r", "\n");
std::string variableString = std::string("char
")+variableName+std::string("[] = ");
std::string::size_type startOfLine = 0;
std::string::size_type endOfLine = shaderSource.find_first_of('\n',
startOfLine);
if (endOfLine==std::string::npos)
{
fout<<variableString<<shaderSource<<"\\n\";"<<std::endl;
}
else
{
std::string padding(variableString.size(),' ');
fout<<variableString<<"\""<<shaderSource.substr(startOfLine,endOfLine-startOfLine)<<"\\n\""<<std::endl;
startOfLine = endOfLine+1;
endOfLine = shaderSource.find_first_of('\n', startOfLine);
while (endOfLine != std::string::npos)
{
fout<<padding<<"\""<<shaderSource.substr(startOfLine,endOfLine-startOfLine)<<"\\n\""<<std::endl;
startOfLine = endOfLine + 1;
endOfLine = shaderSource.find_first_of('\n', startOfLine);
}
fout<<padding<<"\""<<shaderSource.substr(startOfLine,endOfLine-startOfLine)<<"\\n\";"<<std::endl;
}
std::cout<<"Written shader to `"<<cppFileName<<"`"<<std::endl;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this
program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+"
is a utility for converting between various input and output databases
formats.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+"
[options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("--shader
<filename>","Shader file to create a .cpp file for.");
arguments.getApplicationUsage()->addCommandLineOption("-h or
--help","Display command line parameters");
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
std::string filename;
if (arguments.read("--shader",filename))
{
osg::ref_ptr<osg::Shader> shader = osgDB::readShaderFile(filename);
if (shader.valid())
{
std::string name = osgDB::getStrippedName(filename);
std::string path = osgDB::getFilePath(filename);
std::string invalidCharacters = "-+/\\*=(){}[]:;<>,.?@'~#`!\"";
std::string numbericCharacters = "0123456789";
std::string::size_type pos = name.find_first_of(invalidCharacters);
while (pos != std::string::npos)
{
name[pos] = '_';
pos = name.find_first_of(invalidCharacters);
}
std::string ext = osgDB::getFileExtension(filename);
std::string cppFileName = osgDB::concatPaths(path, name + "_" + ext
+ ".cpp");
std::string variableName = name + "_" + ext;
writeShader(shader.get(), cppFileName, variableName);
return 0;
}
else
{
std::cout<<"Error: could not find file '"<<filename<<"'"<<std::endl;
return 1;
}
}
std::cout<<"No appropriate command line options used."<<std::endl;
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
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