Hi Paul, On Wed, Nov 25, 2009 at 3:27 PM, Paul Martz <[email protected]> wrote: > Hi Robert -- Just a ping to see if you perhaps missed this submission?
I haven't missed it, just haven't decided whether it's needed or not. Ideally the different models we have would demonstrate different things, or go be component of a large scene composition. The osgteapot example demonstrates two things - extending Drawable to add custom OpenGL code, and the the glMap/glEvalMesh functionality. While the teapot.osg is just a model of teapot. To port osgteaport to GLES or GL3 we'd need to replace the glMap/glEvalMesh code, what to replace it with, if anything is my main question. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
