Hi Paul,

On Wed, Nov 25, 2009 at 3:27 PM, Paul Martz <[email protected]> wrote:
> Hi Robert -- Just a ping to see if you perhaps missed this submission?

I haven't missed it, just haven't decided whether it's needed or not.
Ideally the different models we have would demonstrate different
things, or go be component of a large scene composition.

The osgteapot example demonstrates two things - extending Drawable to
add custom OpenGL code, and the the glMap/glEvalMesh functionality.
While the teapot.osg is just a model of teapot.

To port osgteaport to GLES or GL3 we'd need to replace the
glMap/glEvalMesh code, what to replace it with, if anything is my main
question.

Robert.
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