Hi Max,

I'm not sure that the comment is quite accurate enough.  Small feature
culling can be used with osgSim::LightPointNode when you have a
collection of light points which create a large enough bounding sphere
about them.  The problem arises when you have a small number of light
points close together or most problematic a single light source on its
own.  Perhaps having a minimum bounding sphere radius for a light
point node would be appropriate to get round this.

In your case how many points are you placing in the LightPointNode?

Robert.

On Fri, Jan 8, 2010 at 5:33 PM, Max Bandazian <[email protected]> wrote:
> Hi,
>
> It's my understanding that osgSim::LightPointNode requires that small
> feature culling be disabled to work correctly, and that this is the
> intended behavior. I suggest that this be documented in the header,
> since at the moment the only documentation of this behavior is the
> mailing list archives. I've attached a version with descriptive
> comment included.
>
> Thanks,
> Max Bandazian
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