Hi Max, I'm not sure that the comment is quite accurate enough. Small feature culling can be used with osgSim::LightPointNode when you have a collection of light points which create a large enough bounding sphere about them. The problem arises when you have a small number of light points close together or most problematic a single light source on its own. Perhaps having a minimum bounding sphere radius for a light point node would be appropriate to get round this.
In your case how many points are you placing in the LightPointNode? Robert. On Fri, Jan 8, 2010 at 5:33 PM, Max Bandazian <[email protected]> wrote: > Hi, > > It's my understanding that osgSim::LightPointNode requires that small > feature culling be disabled to work correctly, and that this is the > intended behavior. I suggest that this be documented in the header, > since at the moment the only documentation of this behavior is the > mailing list archives. I've attached a version with descriptive > comment included. > > Thanks, > Max Bandazian > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
