Hi JS, Your case is interesting. I didn't thought about such a problem. So yes, I hope we'll all find a good solution that fits. Do you have any idea on how to implement? BTW do you think this thread may be "moved" to osg-users?
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Jean-Sébastien Guay" <[email protected]> a écrit : > Hi Sukender, > > > I can't bu sure of how users could use it, but I think some users > may find purely rendering-oriented applications to such a code. > > I think there would totally be rendering applications to a > ProxyImage. > > The most obvious one is that for applications like ours that open and > > close windows / contexts, they currently have to disable the > unrefImageDataAfterApply setting, just in case another window could be > > opened later. The disadvantage of this is that image data is then > always > duplicated (in system memory and in graphics memory) just "in case"... > > The image data takes up more memory 99% of the time so that the 1% or > > even less of the time when a new window is opened, it will work. > > If we had a ProxyImage as you suggest, then we could keep > unrefImageDataAfterApply turned on, and reclaim the CPU-side memory, > and > then when a new window would be opened the images would be reloaded > transparently to be applied to the new context. Taking a bit more time > > to open a new window (to reload the images) is not really a big issue > in > this case. > > So I think there's value in this beyond offline database processing. I > > hope you can find a compromise that both Robert and you will be happy > > with, so that this work can be integrated. > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
