BTW, shouln't the getPathRelative() function (WriteNodeVisitor.cpp, same as in FBX plugin) be included in osgDB/FileNameUtils?
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Sukender" <[email protected]> a écrit : > Hi Robert, > > Once again some changes on the 3DS reader/writer... In two words: > "less crashes". > > Changelog from rev.10974: > - Added support for extended filenames (=not 8.3) for images: reads > without crashing, optionnally write extended filenames (correctly > truncate names if option is OFF). Write option is OFF by default. > - Improved identifiers generation in duplicate name handling (was > limited to 1000 name collisions, which can be very short for some > usages). > - Set all read/write operations use a custom log function that will > redirect lib3DS log to osg::notify() (was only used for streams) > - Removed custom code (now uses osgDB::getFilePath()) > - Added missing supportsOption() calls > - Cleaned a few minor things > > Cheers, > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
