Oops... sorry, wrong mailing list... reposting... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
----- "Sukender" <[email protected]> a écrit : > Hi all, > > According to you, what is the best way to remove unused > statesets/stateattributes/images? > > Example: I got a stateset with texture "0" at root node, but every > Geode/Drawable also have a stateset with texture "0". So the root node > stateset (well... texture attribute in that case) isn't used anymore. > My goal is to remove the root node's texture/image. > > My first idea was: > - Traverse the graph > - Collect all statesets/stateattributes/uniforms in a set > - Remove from the collection the objects that are effectively used > by any drawable (Stack statesets while traversing, use > StateSet::merge()) > - Delete statesets/stateattributes/uniforms remaining in the set > > Any better idea? > > Thanks. > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
