Hi Robert,

by some strange circumstance I've stumbled across the following problem:

I create a compositeviewer with two views that share a context. One view is deleted. Texture::TextureObjectSet::discardAllTextureObjects is called, but this does not reset _tail. Now the texture object is again created and addToBack is called from Texture::TextureObjectSet::takeOrGenerate. In addToBack (line 612) _tail is now not 0 (although the list should be empty) and a loop is created from the texture object to itself. Then when the second view is deleted, Texture::TextureObjectSet::deleteAllTextureObjects loops forever. Setting _tail to 0 fixes it for me (see attached).

Below a snippet from INFO output.

regards
jp

---8<---

RegisterWindowingSystemInterfaceProxy()
X11WindowingSystemInterface()
GraphicsContext::setWindowingSystemInterface() 0x9a0bb90        0xb76c7c68
GraphicsContext::registerGraphicsContext 0x9a6c56c
GraphicsContext::createNewContextID() creating contextID=0
Updating the MaxNumberOfGraphicsContexts to 1
GraphicsContext::registerGraphicsContext 0x9a7c56c
GraphicsContext::incrementContextIDUsageCount(0) to 1
View::setSceneData() Reusing exisitng scene0x9abf808
View::setSceneData() Sharing scene 0x9abf808
CompositeViewer::init()
View::init()
View::init()
Created new TextureObject, _numOfTextureObjects 1
Destructing osgViewer::View
Destructing osg::View
close(0)0x9a6c56c
Doing discard of deleted OpenGL objects.
decrementUsageCount()1
GraphicsContext::decrementContextIDUsageCount(0) to 1
GraphicsContext::unregisterGraphicsContext 0x9a6c56c
Done destructing osg::View
Created new TextureObject, _numOfTextureObjects 1
Destructing osgViewer::View
Destructing osg::View
close(0)0x9a7c56c
Doing discard of deleted OpenGL objects.
<hang>


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