Hi,
Erik Johnson wrote:
...and also attached is the whole file, which seems to be the preferred
method.
BTW, I didn't readily see anything on openscenegraph.org
<http://openscenegraph.org> on how to submit code. If there is
something written, you might consider making it more pronounced.
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol
Maybe we can add a link to the list signature? I'm not sure how though.
jp
Thanks,
Erik
On Mon, Feb 22, 2010 at 2:48 PM, Erik Johnson <[email protected]
<mailto:[email protected]>> wrote:
Hi,
There is an issue on win32 if the application hides the cursor
using GraphicsWindowWin32::useCursor(false). The cursor has a habit
of re-showing itself.
To reproduce, on win32:
-Run osgViewer in a windowed mode, with the cursor off, as such:
osgViewer::Viewer::Windows windows;
viewer.getWindows(windows);
for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
itr != windows.end();
++itr)
{
(*itr)->useCursor( false );
}
-Quickly move the cursor into the window (cursor it should be hidden)
-Resize the window by dragging the border (notice the cursor changes
to "resize" cursor)
-Move the cursor back to the inside of the window (notice the cursor
is not hidden anymore)
The attached SVN patch will set the cursor to a "NoCursor" during
useCursor(false). This correctly stores the no cursor state, so it
can be rejuvenated after a future cursor change. This patch also
fixes a couple instances where a hidden cursor should show itself,
like when it's on the title bar, or the window close button.
Thanks much,
Erik Johnson
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