Hi Fabien,

In fact the problem of wrapping callbacks was solved in a slightly
different way: The OBJECT_CAST macro could be redefined when there are
such requirements. It needs a little more coding but works well at
present, I think. See the ClusterCullingCallback wrapper as an
example. And dynamic_cast seems to cost more than static_cast in my
opinion. What do you think?

Regards,

Wang Rui


2010/3/8 Fabien Lavignotte <[email protected]>:
> Oups, I forgot to attach one file for the removal of osgDB/ObjectWrapper
> from osgDB/Registry header.
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Fabien Lavignotte
> Sent: lundi 8 mars 2010 10:28
> To: OpenSceneGraph Submissions
> Subject: [osg-submissions] Using the new serializer
>
> Hi Robert and Wang,
> I have used the new serializer to save some custom OSG objects into the
> new format. Great work!
> I have met one problem, one of my custom object inherits from a drawable
> callback, and ADD_OBJECT_SERIALIZER macro doesn't compile. Drawable
> callback uses virtual inheritance on osg::Object, and so a dynamic_cast
> is needed to convert to osg::Object. But, the ObjectSerializer uses a
> static_cast. Just replacing static_cast with dynamic_cast in OBJECT_CAST
> macro and it works. I don't think the runtime cost of dynamic_cast vs
> static_cast will be a problem.
>
> Then, when i modify the osgDB/Serializer file, lot of files are
> recompiled. This is because osgDB/Registry includes osgDB/ObjectWrapper,
> that includes osgDB/Serializer. I remove the include and add a
> pre-decleration to avoid too much bloat.
>
> Thanks,
> Fabien Lavignotte
>
>
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