Agreed. Once numbers will be in the same place, we could choose whatever 
solution.

Off Topic: I was. I don't have enough time to make it work. Feel free to 
continue the job!

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Luigi Calori" <[email protected]> a écrit :

> Sukender wrote:
> > Just as a side note: I personnaly use a CMake script that parses
> "Version" headers to get OSG/OpenThreads version numbers.
> >
> But if you parse the header, then you got 11 as OpenThreads soversion,
> exactly the same I got running
> 
> osgversion --openthreads-soversion-number
> 
> that is different from the numbering of real dll.
> If you use your script at OSG configuration time.... that would solve
> but it seem to me you can
> not override this value.
> 
> Anyway... wherever you set, I do not see any good in having defined in
> multiple places.
> 
> Off topic: are you also mantainer of cURL cmake? in that case I have
> some cmake patch for cURL.
> 
> Thanks
>          Luigi
> 
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> >
> > ----- "Luigi Calori" <[email protected]> a écrit :
> >
> >
> >> Hi Sukender,Robert,Jean
> >>
> >> I have just bitten by this stuff: I was relying on osgversion
> >> --openthreads-soversion-number to find out version of installed dll
> in
> >>
> >> custom FindOSG
> >>
> >> Is there another reliable way to find out version info on installed
> >> osg?
> >> What about providing OSGConfig.cmake instead of FinfOSG?   this
> would
> >>
> >> possibly simplify using OSG from other cmake based projects.
> >>
> >> Anyhow it would be better osgversion  be automatically kept in sync
> >> with
> >> name encoded dll/so version generated by cmake
> >>
> >> I include my fix: that insert version number in the config.in, this
> is
> >>
> >> triggering a almost full recompile.. though
> >>
> >> Regards
> >>
> >> Luigi
> >>
> >> Sukender wrote:
> >>
> >>>> Hi Sukender, Robert,
> >>>>
> >>>>
> >>>>
> >>>>> CMake script for OpenThreads specifies SET(OPENTHREADS_SOVERSION
> >>>>>
> >> 12)
> >>
> >>>>>
> >>>>>
> >>>> whereas the so version in "Version" header is 11. Shouldn't this
> >>>>
> >> (well
> >>
> >>>> "these", including OpenSceneGraph) Version headers be benerated
> by
> >>>> CMake? Or is there a reason for not doing so? Anyway, please note
> >>>>
> >> the
> >>
> >>>> version number isn't correct.
> >>>>
> >>>> This has happened for OSG's SOVERSION as well in the past, so I
> >>>>
> >> agree
> >>
> >>>> that it should probably be in just one place (either the CMake
> >>>>
> >> files
> >>
> >>>> or
> >>>> the Version header, whatever makes most sense / is easy to
> >>>>
> >> implement /
> >>
> >>>> you like) and could be changed there and used elsewhere without
> >>>>
> >> having
> >>
> >>>> to be changed in multiple places by hand.
> >>>>
> >>>> J-S
> >>>> --
> >>>>
> >>>>
> >>> Hi JS and Robert,
> >>>
> >>> I agree with JS. If for some reason you don't want to put the
> >>>
> >> version in the CMake script, I can give you a small ready-to-use
> >> script that parses the header and gets the version from it. Of
> course,
> >> I'd prefer not...
> >>
> >>> Sukender
> >>> PVLE - Lightweight cross-platform game engine -
> >>>
> >> http://pvle.sourceforge.net/
> >>
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> >>>
> >>>
> >>
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> >>
> >>>
> >>>
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