Hi Wang Rui,

Awesome!!! ;-)

It is really impressive how easily the Xml support has been introduced, it
really is a lot more bang for not much expense code wise!

Changes now merged and checked it svn/trunk.

Cheers,
Robert.

On Wed, Mar 10, 2010 at 7:36 AM, Wang Rui <[email protected]> wrote:

> Hi Robert,
>
> I've initially added the XML support of the new native osg format,
> using osgDB::XmlParser. The extension for XML-formatted scenes is
> .osgx, corresponding to .osgb for binary and .osgt for ascii. It could
> either be rendered in osgviewer or edited by common web browsers and
> xml editors because of a range of changes to fit the XML syntax. For
> example, the recorded class names are slight modified, from
> 'osg::Geode' to 'osg--Geode'.
>
> To quickly get an XML file:
> # ./osgconv cow.osg cow.osgx
>
> The StreamOperator header, InputStreram and OutputStream classes are
> modified to be more portable for triple ascii/binary/XML formats. I
> also fixed a bug in readImage()/writeImage() to share image objects if
> needed.
>
> The ReaderWriterOSG2 class now supports all three formats and
> reading/writing scene objects (not nodes or images), thanks to
> Torben's advice before.
>
> I'm going to focus on writing all other nodekits' wrappers from now
> on. Hope all of them could be finished before 2.10/3.0 released.
>
> Cheers,
>
> Wang Rui
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> [email protected]
>
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