Hi Robert -- This is a fix to get the FBX plugin to compile on OS X.
I've added this to the 2.8 branch as r11260; you should be able to do a
simple merge to get this change.
-Paul
INCLUDE_DIRECTORIES(${FBX_ROOT}/include)
SET(TARGET_SRC
fbxRAnimation.cpp
fbxRCamera.cpp
fbxRLight.cpp
fbxRMesh.cpp
fbxRNode.cpp
ReaderWriterFBX.cpp
WriterNodeVisitor.cpp
fbxMaterialToOsgStateSet.cpp
)
SET(TARGET_H
fbxRAnimation.h
fbxRCamera.h
fbxRLight.h
fbxRMesh.h
fbxRNode.h
ReaderWriterFBX.h
WriterNodeVisitor.h
fbxMaterialToOsgStateSet.h
)
ADD_DEFINITIONS(-DKFBX_PLUGIN -DKFBX_FBXSDK -DKFBX_NODLL)
IF(WIN32)
SET(TARGET_EXTERNAL_LIBRARIES wininet)
ENDIF(WIN32)
IF(APPLE)
FIND_LIBRARY(SYS_CONFIG_LIBRARY SystemConfiguration )
MARK_AS_ADVANCED(SYS_CONFIG_LIBRARY)
SET(TARGET_EXTERNAL_LIBRARIES iconv ${SYS_CONFIG_LIBRARY})
ENDIF(APPLE)
SET(TARGET_LIBRARIES_VARS FBX_LIBRARY)
SET(TARGET_ADDED_LIBRARIES osgAnimation)
#### end var setup ###
SETUP_PLUGIN(fbx)
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