Hi,

 been playing with flightgear a bit, trying to get it to page tiles on more 
than one thread.
 The patch does 2 things:

First, the database pager respects the environment variable to set DB pager 
threads' priority. It makes quite a difference in minimum and average frame 
rates.

 Second, viewerbase is helpfully (?!) setting the affinity of all DB pager 
threads' to CPU1 (the 2nd CPU). The graphics thread is ALSO affinity'd to this 
cpu, resulting in the hilarious situation where only that cpu is used (on a 
quad core). I commented the line and it works as expected, no idea how affinity 
is gonna help here.

I start 8 threads on a quad-core, with MIN priority, works nicely. Haven't 
checked what is the minimum number of threads needed for 100% utilization, but 
i guess it depends on the system (#cores, IO speed, V-sync, hot disk caches, 
...) and varies wildly.

8 threads give me 95+% CPU utilization and with the priority patch 50+fps while 
eating thru tiles like crazy :)


Thank you!

Cheers,
Yon

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26228#26228




Attachments: 
http://forum.openscenegraph.org//files/threadingpatch_140.txt


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