Thanks Wang Rui, additions now checked into svn/trunk. The only tweak I will make on top of your changes is to change the ParallelSplitShadowMap AmbientBias field to a Vec2 rather than a Vec2d as the value is setting a uniform that will be a float anyway, doubles are only required for coordinate data so I can only presume the original author got a bit carried away with the use of doubles. Cheers, Robert.
On Tue, Apr 20, 2010 at 10:17 AM, Wang Rui <[email protected]> wrote: > Hi Robert, > > The new osgShadow and osgFX serializers are attached, and some > modifications of the osgShadow header naming styles as well. The > osgDB::Serializer header is also changed to add new Vec2 serializer > macros because of the needs of osgShadow classes. It should compile > fine on both Windows and Linux. But I have only done a few tests to > generate .osgb, .osgt and .osgx formats with these new wrappers. > > OK, still four library wrappers ahead (osgManipulator, osgSim, > osgVolume, osgWidget). I'll continue to finish them as soon as > possible, while also working on the OSG beginners book. :) > > Cheers, > > Wang Rui > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
