Thanks Wang Rui, additions now checked into svn/trunk.  The only tweak
I will make on top of your changes is to change the
ParallelSplitShadowMap AmbientBias field to a Vec2 rather than a Vec2d
as the value is setting a uniform that will be a float anyway, doubles
are only required for coordinate data so I can only presume the
original author got a bit carried away with the use of doubles.
Cheers, Robert.

On Tue, Apr 20, 2010 at 10:17 AM, Wang Rui <[email protected]> wrote:
> Hi Robert,
>
> The new osgShadow and osgFX serializers are attached, and some
> modifications of the osgShadow header naming styles as well. The
> osgDB::Serializer header is also changed to add new Vec2 serializer
> macros because of the needs of osgShadow classes. It should compile
> fine on both Windows and Linux. But I have only done a few tests to
> generate .osgb, .osgt and .osgx formats with these new wrappers.
>
> OK, still four library wrappers ahead (osgManipulator, osgSim,
> osgVolume, osgWidget). I'll continue to finish them as soon as
> possible, while also working on the OSG beginners book. :)
>
> Cheers,
>
> Wang Rui
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to