Thanks Mourad, changes now merged (with a tiny tweak to the #ifdef
guards) and checked into svn/trunk.

On Wed, Apr 21, 2010 at 5:07 PM, Mourad Boufarguine
<[email protected]> wrote:
> Hi Tim and Robert,
> When compiling the example on VS9, the compiler complain about
> undefined GL_DEPTH_COMPONENT32F and GL_DEPTH_COMPONENT32F_NV. So I added
> them to include/osg/FrameBufferObject. The example builds fine and is
> working for me without crashs unless it is ran whithout argument. I added
> couple of lines to check for arguments number and print the example usage
> when needed.
>
> These chages are against trunk rev 11354.
> Mourad
>
> On Tue, Apr 20, 2010 at 8:52 AM, Tim Moore <[email protected]> wrote:
>>
>>
>> On Mon, Apr 19, 2010 at 6:05 PM, Robert Osfield <[email protected]>
>> wrote:
>>>
>>> Hi Tim,
>>>
>>> A debg build reports that are the crash:
>>>
>>> Program received signal SIGSEGV, Segmentation fault.
>>> [Switching to Thread 0x7ffefc00d760 (LWP 10274)]
>>> 0x0000000000415cf5 in setAttachmentsFromConfig (camera=0xa38e00,
>>>
>>>
>>> The crash is obviously down to config being null.   How do you want to
>>> go about fixing this?  Only call setAttachmentsFromConfig is config is
>>> not null, or does the null config indicate a problem elsewhere?
>>>
>> The root of the problem must be that validConfigs is empty. I've made a
>> slight change to check for that and exit, but it would be nice to know why
>> validConfigs ends up empty; I suspect that createFBO must be failing in some
>> nasty way on your hardware.
>>
>> You can send me the glxinfo output for your card and I'll look for
>> anything obvious. The other thing to do is to pass checkFramebufferStatus()
>> a second argument of false instead of true, which will give some verbose
>> output about FBO problems.
>>
>> Does the osgpackeddepthstencil example work on your machine?
>>
>> Thanks,
>> Tim
>>
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