HI Sukender,

I've just started the review but the UTF8 changes feel like they
should be centralized into a single method/function rather than have
the #ifdef #else #endif blocks placed across several files.  Could you
possible create a single function that converts the filename and have
it's implementation do the #ifdef #else #endif.

Thanks,
Robert.

On Fri, Apr 23, 2010 at 10:46 AM, Sukender <[email protected]> wrote:
> Hi Robert,
>
> It's been a while since I wanted to submit our DAE, but I've been delayed by 
> bugs and by the size of my to-do list...
> Changes are on rev. 11367.
>
> - Added support for reading and writing double precision vertices, normals, 
> colors, and texcoords.
> - Added support for non-ASCII characters by converting them to UTF8, as FBX 
> readerwriter does.
> - Cleaned minor things.
> - WARNING! Renamed some options (they were all introduced by my previous 
> submission, and they are recent):
>    - DaeEarthTex => daeEarthTex
>    - ZUpAxis => daeZUpAxis
>    - ForceTexture => daeForceTexture
> I would like to rename other options the same way (prefixed with the plugin 
> name) but they were not created by me, and I don't want to break 
> compatibility. Moreover, I guess this should be done once and for all, with 
> all plugins at the same time, don't you think?
>
> As there are quite important changes, there is a probabilty that bugs were 
> introduced. The code has been somewhat tested of course, but be careful.
>
> Happy merging!
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
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>
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