Thanks Sukender, changes merged and submitted to svn/trunk.  The only
part I didn't merge was a changes you made replacing a dynamic_cast<>
to with static_cast<> as I felt the use of dynamic_cast<> is just a
little more robust in handling custom StateAttribute usage in the OSG.
 Cheers, Robert.

On Wed, May 5, 2010 at 1:31 PM, Sukender <[email protected]> wrote:
> Hi Robert,
>
> Here is a tiny fix about texture wrap mode not being written correctly in 3DS 
> files.
> Changes rev. 11406
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
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> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
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