Thanks Sukender, changes merged and submitted to svn/trunk. The only part I didn't merge was a changes you made replacing a dynamic_cast<> to with static_cast<> as I felt the use of dynamic_cast<> is just a little more robust in handling custom StateAttribute usage in the OSG. Cheers, Robert.
On Wed, May 5, 2010 at 1:31 PM, Sukender <[email protected]> wrote: > Hi Robert, > > Here is a tiny fix about texture wrap mode not being written correctly in 3DS > files. > Changes rev. 11406 > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
