Hi Frederic and Mathias,

On Wed, Jun 2, 2010 at 2:25 PM, Frederic Bouvier <[email protected]> wrote:
>> Am i using a driver with non-conforming FBO support?
>> Should it be part of the framebuffer extension?
>
> glFramebufferTexture is part of ARB_geometry_shader4.

OK, the check for _supported flag shouldn't include
glFramebufferTexture then.  Only if teh FBO setup requires this
feature should we make sure it's present and issue a warning or
provide a fallback when it's not available.

Robert.
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