Hi Frederic and Mathias, On Wed, Jun 2, 2010 at 2:25 PM, Frederic Bouvier <[email protected]> wrote: >> Am i using a driver with non-conforming FBO support? >> Should it be part of the framebuffer extension? > > glFramebufferTexture is part of ARB_geometry_shader4.
OK, the check for _supported flag shouldn't include glFramebufferTexture then. Only if teh FBO setup requires this feature should we make sure it's present and issue a warning or provide a fallback when it's not available. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
