Hi Quintijn,

Really cool work! Can you also specify the height/depth of the river to
change the speed of the flow?

-- Nico

On Mon, Jun 14, 2010 at 11:58 PM, Quintijn Hendrickx <
[email protected]> wrote:

>
> Dear all,
>
> Recently there were several requests for rendering rivers using osgOcean.
> I'm a student at the TU Delft and have been researching this topic. My
> advisor Ruben Smelik responded to a request made by Daniele for rendering
> rivers and there seemed to be some interest for me to submit the code.
>
> We based our implementation for river rendering on osgOcean but at this
> point rivers and ocean are not compatible (i.e. there is no transition
> between ocean and river). The osgOcean project didn’t seem to be designed
> with rivers in mind. I'm not sure if or how rivers could be integrated best
> into the project. Currently most of the code for rendering rivers is placed
> in a seperate project osgRiver, however some modifications to osgOcean and
> oceanExample were needed.
>
> It is possible to switch between the default ocean rendering and the river
> rendering using a compile time definition in oceanExample.
>
> This submission includes a link to a rar file with my latest source code
> integrated into the svn head from the osgOcean. I’m not familiar with CMake
> so the rar file only contains a visual studio 2008 project (possibly with
> wrong library references).
>
> Note that most of my work was focused on simulating water movement and not
> on the final shading of the water. Because ocean water and river water do
> look differently some improvements should still be made on the look of the
> water (e.g. decreasing translucency, because river water is often less clear
> then ocean water).
>
> Hopefully this code will be helpful for others rendering rivers. Any
> feedback on if or how this code could best be integrated further with the
> osgOcean project is greatly appreciated.
>
> Archive with source files:
> http://graphics.tudelft.nl/~ruben/osgOcean_Rivers.rar
> Poster with technical information:
> http://graphics.tudelft.nl/~ruben/PosterI3D2010.pdf
>
> Kind regards,
>
> Quintijn Hendrickx
>
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>
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>
>
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