Hi Mathias, changes look good, now merged and checked into svn/trunk. Cheers, Robert.
On Mon, Jun 21, 2010 at 5:08 PM, Mathias Fiedler <[email protected]> wrote: > Hi, > > i'm using OSG on ES 2.0 and observed that only one texture unit will be > supported by OSG. > In State::initializeExtensionProcs() the _glMaxTextureUnits is calculated > based on osg::getGLVersionNumber(). > At least for ES 2.0 this function will return 0.f since the version string > will look like "OpenGL ES 2.0 ...". > > My proposal doesn't touch getGLVersionNumber(), since desktop OpenGL 2.0 > isn't OpenGL ES 2.0. > So i changed the conditions in State::initializeExtensionProcs() for getting > the number via glGetIntegerv(). > > Cheers, > Mathias > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=29217#29217 > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
