Hi Michael,

I would prefer we solved the issue in a consistent way. I dont have time
right now to think about it.
Do you have an 'ideal' solution in mind ?

Cheers,
Cedric

On Tue, 2010-08-31 at 11:45 +0100, Michael Platings wrote:
> Hi Robert & Cedric,
> there's a bug in osgAnimation/Animation.cpp that causes animations to
> play at the wrong speed.
> If you add multiple channels to an animation, each with different
> durations, then _duration and _originalDuration will become different
> values, causing animation to be played too fast or slow. The attached
> file fixes this, while (mostly) keeping the behaviour that if
> setDuration() is called before addChannel() then _duration will keep
> the value from setDuration(). This isn't perfect but I imagine will
> suit most users of osgAnimation.
> Cheers
> -Michael
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

-- 
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net

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