Hello Robert,

1. osgText now depends on osgUtil (for simplifier and tessellator).
2. Missing OSGTEXT_EXPORT on the new classes in include/osgText/TextNode
3. There was a warning about a variable that was initialized but never used, so I removed it.

Also, any chance you'll review my changes to osgWidget and osgQt sometime soon? They're not critical changes but it would be cool to have them off my mental stack and into the code base. They shouldn't be long reviews at all.

Thanks,

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#include <osgText/Font>
#include <osgText/Text>

#include <osg/State>
#include <osg/Notify>
#include <osg/GLU>

#include <osgUtil/SmoothingVisitor>

#include <string.h>

#include "GlyphGeometry.h"

using namespace osgText;
using namespace std;

GlyphTexture::GlyphTexture():
    _margin(1),
    _marginRatio(0.02f),
    _usedY(0),
    _partUsedX(0),
    _partUsedY(0)
{
    setWrap(WRAP_S, CLAMP_TO_EDGE);
    setWrap(WRAP_T, CLAMP_TO_EDGE);
}

GlyphTexture::~GlyphTexture() 
{
}

// return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
int GlyphTexture::compare(const osg::StateAttribute& rhs) const
{
    if (this<&rhs) return -1;
    else if (this>&rhs) return 1;
    return 0;
}


bool GlyphTexture::getSpaceForGlyph(Glyph* glyph, int& posX, int& posY)
{
    int maxAxis = std::max(glyph->s(), glyph->t());
    int margin = _margin + (int)((float)maxAxis * _marginRatio);
    
    int width = glyph->s()+2*margin;
    int height = glyph->t()+2*margin;

    // first check box (_partUsedX,_usedY) to (width,height)
    if (width <= (getTextureWidth()-_partUsedX) &&
        height <= (getTextureHeight()-_usedY))
    {
        // can fit in existing row.

        // record the position in which the texture will be stored.
        posX = _partUsedX+margin;
        posY = _usedY+margin;        

        // move used markers on.
        _partUsedX += width;
        if (_usedY+height>_partUsedY) _partUsedY = _usedY+height;
        
        return true;
    }
    
    // start an new row.
    if (width <= getTextureWidth() &&
        height <= (getTextureHeight()-_partUsedY))
    {
        // can fit next row.
        _partUsedX = 0;
        _usedY = _partUsedY;

        posX = _partUsedX+margin;
        posY = _usedY+margin;        

        // move used markers on.
        _partUsedX += width;
        if (_usedY+height>_partUsedY) _partUsedY = _usedY+height;
        
        return true;
    }

    // doesn't fit into glyph.
    return false;
}

void GlyphTexture::addGlyph(Glyph* glyph, int posX, int posY)
{
    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);

    _glyphs.push_back(glyph);
    for(unsigned int i=0;i<_glyphsToSubload.size();++i)
    {
        _glyphsToSubload[i].push_back(glyph);
    }

    // set up the details of where to place glyph's image in the texture.
    glyph->setTexture(this);
    glyph->setTexturePosition(posX,posY);

    glyph->setMinTexCoord( osg::Vec2( 
static_cast<float>(posX)/static_cast<float>(getTextureWidth()),
                                      
static_cast<float>(posY)/static_cast<float>(getTextureHeight()) ) );
    glyph->setMaxTexCoord( osg::Vec2( 
static_cast<float>(posX+glyph->s())/static_cast<float>(getTextureWidth()),
                                      
static_cast<float>(posY+glyph->t())/static_cast<float>(getTextureHeight()) ) );
}

void GlyphTexture::apply(osg::State& state) const
{
    // get the contextID (user defined ID of 0 upwards) for the 
    // current OpenGL context.
    const unsigned int contextID = state.getContextID();

    if (contextID>=_glyphsToSubload.size())
    {
        OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);

        // graphics context is beyond the number of glyphsToSubloads, so
        // we must now copy the glyph list across, this is a potential
        // threading issue though is multiple applies are happening the
        // same time on this object - to avoid this condition number of
        // graphics contexts should be set before create text.
        for(unsigned int i=_glyphsToSubload.size();i<=contextID;++i)
        {
            GlyphPtrList& glyphPtrs = _glyphsToSubload[i];
            for(GlyphRefList::const_iterator itr=_glyphs.begin();
                itr!=_glyphs.end();
                ++itr)
            {
                glyphPtrs.push_back(itr->get());
            }
        }
    }


    const Extensions* extensions = getExtensions(contextID,true);
    bool generateMipMapSupported = extensions->isGenerateMipMapSupported();

    // get the texture object for the current contextID.
    TextureObject* textureObject = getTextureObject(contextID);
    
    bool newTextureObject = (textureObject == 0);

    if (newTextureObject)
    {
        GLint maxTextureSize = 256;
        glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
        if (maxTextureSize < getTextureWidth() || maxTextureSize < 
getTextureHeight())
        {
            OSG_WARN<<"Warning: osgText::Font texture size of 
("<<getTextureWidth()<<", "<<getTextureHeight()<<") too large, unable to create 
font texture."<<std::endl;
            OSG_WARN<<"         Maximum supported by hardward by native OpenGL 
implementation is ("<<maxTextureSize<<","<<maxTextureSize<<")."<<std::endl;
            OSG_WARN<<"         Please set OSG_MAX_TEXTURE_SIZE lenvironment 
variable to "<<maxTextureSize<<" and re-run application."<<std::endl;
            return;
        }
        
        // being bound for the first time, need to allocate the texture

        _textureObjectBuffer[contextID] = textureObject = 
osg::Texture::generateTextureObject(
                this, contextID,GL_TEXTURE_2D,1,GL_ALPHA,getTextureWidth(), 
getTextureHeight(),1,0);

        textureObject->bind();


        applyTexParameters(GL_TEXTURE_2D,state);

        
        // need to look at generate mip map extension if mip mapping required.
        switch(_min_filter)
        {
        case NEAREST_MIPMAP_NEAREST:
        case NEAREST_MIPMAP_LINEAR:
        case LINEAR_MIPMAP_NEAREST:
        case LINEAR_MIPMAP_LINEAR:
            if (generateMipMapSupported)
            {
                glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
            }
            else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
            break;
        default:
            // not mip mapping so no problems.
            break;
        }
        
        unsigned int imageDataSize = getTextureHeight()*getTextureWidth();
        unsigned char* imageData = new unsigned char[imageDataSize];
        for(unsigned int i=0; i<imageDataSize; ++i)
        {
            imageData[i] = 0;
        }
        

//        OSG_NOTICE<<"Texture width = "<<getTextureWidth()<<std::endl;
//        OSG_NOTICE<<"Texture height = "<<getTextureHeight()<<std::endl;
               
        // allocate the texture memory.
        glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA,
                getTextureWidth(), getTextureHeight(), 0,
                GL_ALPHA,
                GL_UNSIGNED_BYTE,
                imageData );
                
        delete [] imageData;
    
    }
    else
    {
        // reuse texture by binding.
        textureObject->bind();
        
        if (getTextureParameterDirty(contextID))
        {
            applyTexParameters(GL_TEXTURE_2D,state);
        }


    }
    
    static const GLubyte* s_renderer = 0;
    static bool s_subloadAllGlyphsTogether = false;
    if (!s_renderer)
    {
        OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);

        s_renderer = glGetString(GL_RENDERER);
        OSG_INFO<<"glGetString(GL_RENDERER)=="<<s_renderer<<std::endl;
        if (s_renderer && strstr((const char*)s_renderer,"IMPACT")!=0)
        {
            // we're running on an Octane, so need to work around its
            // subloading bugs by loading all at once.
            s_subloadAllGlyphsTogether = true;
        }
        
        if (s_renderer && 
            ((strstr((const char*)s_renderer,"Radeon")!=0) || 
            (strstr((const char*)s_renderer,"RADEON")!=0) ||
            (strstr((const char*)s_renderer,"ALL-IN-WONDER")!=0)))
        {
            // we're running on an ATI, so need to work around its
            // subloading bugs by loading all at once.
            s_subloadAllGlyphsTogether = true;
        }

        if (s_renderer && strstr((const char*)s_renderer,"Sun")!=0)
        {
            // we're running on an solaris x server, so need to work around its
            // subloading bugs by loading all at once.
            s_subloadAllGlyphsTogether = true;
        }

        const char* str = getenv("OSG_TEXT_INCREMENTAL_SUBLOADING");
        if (str)
        {
            s_subloadAllGlyphsTogether = strcmp(str,"OFF")==0 || 
strcmp(str,"Off")==0 || strcmp(str,"off")==0;
        }
    }


    // now subload the glyphs that are outstanding for this graphics context.
    GlyphPtrList& glyphsWereSubloading = _glyphsToSubload[contextID];

    if (!glyphsWereSubloading.empty() || newTextureObject)
    {
        OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);

        if (!s_subloadAllGlyphsTogether)
        {
            if (newTextureObject)
            {
                for(GlyphRefList::const_iterator itr=_glyphs.begin();
                    itr!=_glyphs.end();
                    ++itr)
                {
                    (*itr)->subload();
                }
            }
            else // just subload the new entries.
            {            
                // default way of subloading as required.
                //std::cout<<"subloading"<<std::endl;
                for(GlyphPtrList::iterator itr=glyphsWereSubloading.begin();
                    itr!=glyphsWereSubloading.end();
                    ++itr)
                {
                    (*itr)->subload();
                }
            }
            
            // clear the list since we have now subloaded them.
            glyphsWereSubloading.clear();
            
        }
        else
        {
            OSG_INFO<<"osgText::Font loading all glyphs as a single 
subload."<<std::endl;

            // Octane has bugs in OGL driver which mean that subloads smaller
            // than 32x32 produce errors, and also cannot handle general 
alignment,
            // so to get round this copy all glyphs into a temporary image and
            // then subload the whole lot in one go.

            int tsize = getTextureHeight() * getTextureWidth();
            unsigned char *local_data = new unsigned char[tsize];
            memset( local_data, 0L, tsize);

            for(GlyphRefList::const_iterator itr=_glyphs.begin();
                itr!=_glyphs.end();
                ++itr)
            {
                //(*itr)->subload();

                // Rather than subloading to graphics, we'll write the values
                // of the glyphs into some intermediate data and subload the
                // whole thing at the end
                for( int t = 0; t < (*itr)->t(); t++ )
                {
                    for( int s = 0; s < (*itr)->s(); s++ )
                    {
                        int sindex = (t*(*itr)->s()+s);
                        int dindex =  
                            ((((*itr)->getTexturePositionY()+t) * 
getTextureWidth()) +
                            ((*itr)->getTexturePositionX()+s));

                        const unsigned char *sptr = &(*itr)->data()[sindex];
                        unsigned char *dptr       = &local_data[dindex];

                        (*dptr)   = (*sptr);
                    }
                }
            }

            // clear the list since we have now subloaded them.
            glyphsWereSubloading.clear();

            // Subload the image once
            glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 
                    getTextureWidth(),
                    getTextureHeight(),
                    GL_ALPHA, GL_UNSIGNED_BYTE, local_data );

            delete [] local_data;

        }
    }
    else
    {
//        OSG_INFO << "no need to subload "<<std::endl;
    }



//     if (generateMipMapTurnedOn)
//     {
//         glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
//     }


}

void GlyphTexture::setThreadSafeRefUnref(bool threadSafe)
{
    osg::Texture2D::setThreadSafeRefUnref(threadSafe);
}

void GlyphTexture::resizeGLObjectBuffers(unsigned int maxSize)
{
    osg::Texture2D::resizeGLObjectBuffers(maxSize);
    _glyphsToSubload.resize(maxSize);
}


// all the methods in Font::Glyph have been made non inline because 
VisualStudio6.0 is STUPID, STUPID, STUPID PILE OF JUNK.
Glyph::Glyph(Font* font, unsigned int glyphCode):
    _font(font),
    _glyphCode(glyphCode),
    _horizontalBearing(0.0f,0.f),
    _horizontalAdvance(0.f),
    _verticalBearing(0.0f,0.f),
    _verticalAdvance(0.f),
    _texture(0),
    _texturePosX(0),
    _texturePosY(0),
    _minTexCoord(0.0f,0.0f),
    _maxTexCoord(0.0f,0.0f)
{
    setThreadSafeRefUnref(true);
}

Glyph::~Glyph()
{
}

void Glyph::setHorizontalBearing(const osg::Vec2& bearing) {  
_horizontalBearing=bearing; }
const osg::Vec2& Glyph::getHorizontalBearing() const { return 
_horizontalBearing; }

void Glyph::setHorizontalAdvance(float advance) { _horizontalAdvance=advance; }
float Glyph::getHorizontalAdvance() const { return _horizontalAdvance; }

void Glyph::setVerticalBearing(const osg::Vec2& bearing) {  
_verticalBearing=bearing; }
const osg::Vec2& Glyph::getVerticalBearing() const { return _verticalBearing; }

void Glyph::setVerticalAdvance(float advance) {  _verticalAdvance=advance; }
float Glyph::getVerticalAdvance() const { return _verticalAdvance; }

void Glyph::setTexture(GlyphTexture* texture) { _texture = texture; }
GlyphTexture* Glyph::getTexture() { return _texture; }
const GlyphTexture* Glyph::getTexture() const { return _texture; }

void Glyph::setTexturePosition(int posX,int posY) { _texturePosX = posX; 
_texturePosY = posY; }
int Glyph::getTexturePositionX() const { return _texturePosX; }
int Glyph::getTexturePositionY() const { return _texturePosY; }

void Glyph::setMinTexCoord(const osg::Vec2& coord) { _minTexCoord=coord; }
const osg::Vec2& Glyph::getMinTexCoord() const { return _minTexCoord; }

void Glyph::setMaxTexCoord(const osg::Vec2& coord) { _maxTexCoord=coord; }
const osg::Vec2& Glyph::getMaxTexCoord() const { return _maxTexCoord; }

void Glyph::subload() const
{
    GLenum errorNo = glGetError();
    if (errorNo!=GL_NO_ERROR)
    {
#ifdef OSG_GLU_AVAILABLE
        const GLubyte* msg = gluErrorString(errorNo);
        if (msg) { OSG_WARN<<"before Glyph::subload(): detected OpenGL error: 
"<<msg<<std::endl; }
        else  { OSG_WARN<<"before Glyph::subload(): detected OpenGL error 
number: "<<errorNo<<std::endl; }
#else
        OSG_WARN<<"before Glyph::subload(): detected OpenGL error number: 
"<<errorNo<<std::endl;
#endif
    }

    if(s() <= 0 || t() <= 0)
    {
        OSG_INFO<<"Glyph::subload(): texture sub-image width and/or height of 
0, ignoring operation."<<std::endl;
        return;
    }

    glPixelStorei(GL_UNPACK_ALIGNMENT,getPacking());

    glTexSubImage2D(GL_TEXTURE_2D,0,
                    _texturePosX,_texturePosY,
                    s(),t(),
                    (GLenum)getPixelFormat(),
                    (GLenum)getDataType(),
                    data());
                    
    errorNo = glGetError();
    if (errorNo!=GL_NO_ERROR)
    {


#ifdef OSG_GLU_AVAILABLE
        const GLubyte* msg = gluErrorString(errorNo);
        if (msg) { OSG_WARN<<"after Glyph::subload() : detected OpenGL error: 
"<<msg<<std::endl; }
        else { OSG_WARN<<"after Glyph::subload() : detected OpenGL error 
number: "<<errorNo<<std::endl; }
#else
        OSG_WARN<<"after Glyph::subload() : detected OpenGL error number: 
"<<errorNo<<std::endl;
#endif

        OSG_WARN<< "\tglTexSubImage2D(0x"<<hex<<GL_TEXTURE_2D<<dec<<" 
,"<<0<<"\t"<<std::endl<<
                                 "\t                "<<_texturePosX<<" 
,"<<_texturePosY<<std::endl<<
                                 "\t                "<<s()<<" 
,"<<t()<<std::endl<<hex<<
                                 "\t                
0x"<<(GLenum)getPixelFormat()<<std::endl<<
                                 "\t                
0x"<<(GLenum)getDataType()<<std::endl<<
                                 "\t                0x"<<(unsigned 
long)data()<<");"<<dec<<std::endl;
    }                    
}

Glyph3D::Glyph3D(Font* font, unsigned int glyphCode):
    osg::Referenced(true),
    _font(font),
    _glyphCode(glyphCode),
    _horizontalBearing(0,0),
    _horizontalAdvance(0),
    _verticalBearing(0,0),
    _verticalAdvance(0)
    {}

void Glyph3D::setThreadSafeRefUnref(bool threadSafe)
{
    if (_vertexArray.valid()) _vertexArray->setThreadSafeRefUnref(threadSafe);
    if (_normalArray.valid()) _normalArray->setThreadSafeRefUnref(threadSafe);
}

void Glyph3D::computeText3DGeometryData()
{
    OSG_NOTICE<<"Glyph3D::computeText3DGeometryData()"<<std::endl;

    float width = _font->getFontDepth();
    bool smooth = true;

    osg::ref_ptr<osg::Geometry> textGeometry = 
osgText::computeTextGeometry(this, width);
    if (!textGeometry) return;

    // create the normals
    if (smooth && textGeometry.valid())
    {
        osgUtil::SmoothingVisitor::smooth(*textGeometry);
    }

    _vertexArray = 
dynamic_cast<osg::Vec3Array*>(textGeometry->getVertexArray());
    _normalArray = 
dynamic_cast<osg::Vec3Array*>(textGeometry->getNormalArray());

    for(osg::Geometry::PrimitiveSetList::iterator itr = 
textGeometry->getPrimitiveSetList().begin();
        itr != textGeometry->getPrimitiveSetList().end();
        ++itr)
    {
        osg::PrimitiveSet* prim = itr->get();
        if (prim->getName()=="front") _frontPrimitiveSetList.push_back(prim);
        else if (prim->getName()=="back") _backPrimitiveSetList.push_back(prim);
        else if (prim->getName()=="wall") _wallPrimitiveSetList.push_back(prim);
    }

    OSG_NOTICE<<"   
_frontPrimitiveSetList.size()=="<<_frontPrimitiveSetList.size()<<std::endl;
    OSG_NOTICE<<"   
_backPrimitiveSetList.size()=="<<_backPrimitiveSetList.size()<<std::endl;
    OSG_NOTICE<<"   
_wallPrimitiveSetList.size()=="<<_wallPrimitiveSetList.size()<<std::endl;


}
IF(DYNAMIC_OPENSCENEGRAPH)
    ADD_DEFINITIONS(-DOSGTEXT_LIBRARY)
ELSE()
    ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
ENDIF()

SET(LIB_NAME osgText)
SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
SET(LIB_PUBLIC_HEADERS
    ${HEADER_PATH}/Export
    ${HEADER_PATH}/Font
    ${HEADER_PATH}/Font3D
    ${HEADER_PATH}/FadeText
    ${HEADER_PATH}/Glyph
    ${HEADER_PATH}/KerningType
    ${HEADER_PATH}/String
    ${HEADER_PATH}/TextBase
    ${HEADER_PATH}/Text
    ${HEADER_PATH}/TextNode
    ${HEADER_PATH}/Text3D
    ${HEADER_PATH}/Version
)

# FIXME: For OS X, need flag for Framework or dylib
ADD_LIBRARY(${LIB_NAME}
    ${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
    ${LIB_PUBLIC_HEADERS}
    DefaultFont.cpp
    DefaultFont.h
    GlyphGeometry.h
    GlyphGeometry.cpp
    Font.cpp
    FadeText.cpp
    Glyph.cpp
    String.cpp
    TextBase.cpp
    Text.cpp
    TextNode.cpp
    Text3D.cpp
    Version.cpp
    ${OPENSCENEGRAPH_VERSIONINFO_RC}
)

LINK_INTERNAL(${LIB_NAME}     
    osgDB
    osg
    osgUtil
    OpenThreads
)
LINK_CORELIB_DEFAULT(${LIB_NAME})

INCLUDE(ModuleInstall OPTIONAL)
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGTEXT_TEXTNODE
#define OSGTEXT_TEXTNODE 1


#include <osg/Group>
#include <osg/Quat>
#include <osgUtil/CullVisitor>

#include <osgText/Font>
#include <osgText/String>

namespace osgText {

// forward declare
class TextNode;
class Glyph;

class OSGTEXT_EXPORT Bevel : public osg::Object
{
    public:

        Bevel();
        Bevel(const Bevel& bevel, const osg::CopyOp& 
copyop=osg::CopyOp::SHALLOW_COPY);

        META_Object(osgText, Bevel)

        void setBevelThickness(float thickness) { _thickness = thickness; }
        float getBevelThickness() const { return _thickness; }

        void flatBevel(float width=0.25f);

        void roundedBevel(float width=0.5f, unsigned int numSteps=10);

        void roundedBevel2(float width=0.5f, unsigned int numSteps=10);

        typedef std::vector<osg::Vec2> Vertices;

        void setVertices(const Vertices& vertices) { _vertices = vertices; }
        Vertices& getVertices() { return _vertices; }
        const Vertices& getVertices() const { return _vertices; }

        void print(std::ostream& fout);

    protected:

        float           _thickness;
        Vertices        _vertices;
};


class OSGTEXT_EXPORT Style : public osg::Object
{
    public:

        Style();
        Style(const Style& style, const osg::CopyOp& 
copyop=osg::CopyOp::SHALLOW_COPY);

        META_Object(osgText, Style)

        /// default Layout implementation used if no other is specified on 
TextNode
        static osg::ref_ptr<Style>& getDefaultStyle();

        /// NULL is no bevel
        void setBevel(Bevel* bevel) { _bevel = bevel; }
        const Bevel* getBevel() const { return _bevel.get(); }


        /// 1 is the default width of the text
        void setWidthRatio(float widthRatio) { _widthRatio = widthRatio; }
        float getWidthRatio() const { return _widthRatio; }

        /// 0 is 2D text
        void setThicknessRatio(float thicknessRatio) { _thicknessRatio = 
thicknessRatio; }
        float getThicknessRatio() const { return _thicknessRatio; }

        /// 0 is off
        void setOutlineRatio(float outlineRatio) { _outlineRatio = 
outlineRatio; }
        float getOutlineRatio() const { return _outlineRatio; }

        /// 1.0 is default number of samples
        void setSampleDensity(float sd) { _sampleDensity = sd; }
        float getSampleDensity() const { return _sampleDensity; }

    protected:

        osg::ref_ptr<Bevel>     _bevel;

        float                   _widthRatio;
        float                   _thicknessRatio;
        float                   _outlineRatio;
        float                   _sampleDensity;
};

class OSGTEXT_EXPORT Layout : public osg::Object
{
    public:

        Layout();
        Layout(const Layout& layout, const osg::CopyOp& 
copyop=osg::CopyOp::SHALLOW_COPY);

        META_Object(osgText,Layout)

        /// default Layout implementation used if no other is specified on 
TextNode
        static osg::ref_ptr<Layout>& getDefaultLayout();

        virtual void layout(TextNode& text) const;

    protected:
};

class OSGTEXT_EXPORT TextTechnique : public osg::Object
{
    public:

        TextTechnique();
        TextTechnique(const TextTechnique& technique, const osg::CopyOp& 
copyop=osg::CopyOp::SHALLOW_COPY);

        META_Object(osgText, TextTechnique)

        TextNode* getTextNode() { return _textNode; }
        const TextNode* getTextNode() const { return _textNode; }

        /// default TextTechnique implementation used if no other is specified 
on TextNode
        static osg::ref_ptr<TextTechnique>& getDefaultTextTechinque();

        /// start building a new charater layout
        virtual void start();

        /// called by Layout engine to place individual characters
        virtual void addCharacter(const osg::Vec3& position, const osg::Vec3& 
size, Glyph* glyph, Style* style);

        /// called by Layout engine to place individual characters
        virtual void addCharacter(const osg::Vec3& position, const osg::Vec3& 
size, Glyph3D* glyph, Style* style);

        /// finish building new charater layout
        virtual void finish();

        /// provide traversal control
        virtual void traverse(osg::NodeVisitor& nv);

    protected:

        friend class TextNode;

        void setTextNode(TextNode* textNode) { _textNode = textNode; }

        TextNode* _textNode;
};

class OSGTEXT_EXPORT TextNode : public osg::Group
{
    public:

        TextNode();
        TextNode(const TextNode& text, const osg::CopyOp& 
copyop=osg::CopyOp::SHALLOW_COPY);

        META_Node(osgText, TextNode)

        virtual void traverse(osg::NodeVisitor& nv);

        void setFont(Font* font) { _font = font; }
        Font* getFont() { return _font.get(); }
        const Font* getFont() const { return _font.get(); }
        Font* getActiveFont() { return _font.valid() ? _font.get() : 
Font::getDefaultFont().get(); }
        const Font* getActiveFont() const { return _font.valid() ? _font.get() 
: Font::getDefaultFont().get(); }

        void setStyle(Style* style) { _style = style; }
        Style* getStyle() { return _style.get(); }
        const Style* getStyle() const { return _style.get(); }
        Style* getActiveStyle() { return _style.valid() ? _style.get() : 
Style::getDefaultStyle().get(); }
        const Style* getActiveStyle() const { return _style.valid() ? 
_style.get() : Style::getDefaultStyle().get(); }

        void setLayout(Layout* layout) { _layout = layout; }
        Layout* getLayout() { return _layout.get(); }
        const Layout* getLayout() const { return _layout.get(); }
        const Layout* getActiveLayout() const { return _layout.valid() ? 
_layout.get() : Layout::getDefaultLayout().get(); }

        void setTextTechnique(TextTechnique* technique);
        TextTechnique* getTextTechnique() { return _technique.get(); }
        const TextTechnique* getTextTechnique() const { return 
_technique.get(); }

        void setText(const std::string& str);
        void setText(const String& str) { _string = str; }
        String& getText() { return _string; }
        const String& getText() const { return _string; }

        void setPosition(const osg::Vec3d& position) { _position  = position; }
        const osg::Vec3d& getPosition() const { return _position; }

        void setRotation(const osg::Quat& rotation) { _rotation  = rotation; }
        const osg::Quat& getRotation() const { return _rotation; }

        void setCharacterSize(float characterSize) { _characterSize = 
characterSize; }
        float getCharacterSize() const { return _characterSize; }

        /// force a regeneration of the rendering backend required to represent 
the text.
        virtual void update();

    protected:

        virtual ~TextNode();

        osg::ref_ptr<Font>              _font;
        osg::ref_ptr<Style>             _style;
        osg::ref_ptr<Layout>            _layout;
        osg::ref_ptr<TextTechnique>     _technique;

        String                          _string;
        osg::Vec3d                      _position;
        osg::Quat                       _rotation;
        float                           _characterSize;
};

}

#endif
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