Thanks Tassilo, welcome to contributing to the OSG :-)  You models
reproduce the problem, and your fixes solves the problem, so changes
now merged and submitted to snv/trunk.  Cheers, Robert.

On Wed, Aug 18, 2010 at 1:38 PM, Tassilo Glander
<[email protected]> wrote:
> Hi,
>
> I want to submit a fix for the plugin to load .x model files (Direct X).
>
> The current version crashes when encountering global materials, as also 
> reported in the forum by the author of the plugin.
>
> The problem in mesh.cpp (app. ln 247) is, that references to global materials 
> that are given in curly brackets {} are not supported by the reader. However, 
> curly brackets seem to be common, according to Bourke. Unfortunately, I found 
> no specification. However, also the DirectX model viewer that comes with the 
> DirectX-SDK (August 2009) expects curly brackets and refuses models without 
> them.
>
> My fix checks 2 more cases ("{ aMaterial }" -> 3 tokens and "{aMaterial}" -> 
> 1 token), and extracts the material name for the lookup. I don't know if this 
> is the most elegant solution, but the tokenizer seems to split based on white 
> spaces.
>
> You can reproduce the bug with the attached model (box.x), which loads fine 
> in other tools, such as 3DSmax, DeepExploration or the DirectX model viewer. 
> When I remove the curly brackets at the reference of "myGlobalMaterial", it 
> loads in osgviewer, but is not standard conform.
>
> Thank you!
>
> Cheers,
> Tassilo
>
> PS: sorry, not allowed to post hyperlinks, yet
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=30879#30879
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/fix_x_plugin_142.zip
>
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to