Hi Fabien,

On Tue, Sep 14, 2010 at 2:13 PM, Fabien Lavignotte
<[email protected]> wrote:
> I didn't mention it in my submission, but there is still one case where VPB 
> still needs a graphics context, when you use the texture in 16 bit format 
> (--RGB-16  command option). The code uses scaleImage, that is based on 
> gluScaleImage, and i think this function needs an active graphics context to 
> work. But i run out of time to test and fix it...

It should be relatively straightforward to write a format converter
for this.  I have plenty on my plate right now so I won't dive in,
feel free to contribute once you have time :-)

Robert.
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