Hi,
I use Texture2D::copyTexImage2D to generate some textures at each frame
on a PagedLOD databases.
There was some performance problems after a long run, because textures
created with copyTexImage2D were not reused.
After investigation, there is a problem with the Texture Pool when a
texture object is created with an empty profile, and then move after
creation to TextureObjectSet with good profile using setAllocated
method.
I have just changed a little bit the code of Texture2D::copyTexImage2D,
to generate the texture object with the good profile at the start.
 
Cheers,
Fabien

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Attachment: Texture2D.cpp
Description: Texture2D.cpp

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