Hi Robert,

2010/11/9 Robert Osfield <[email protected]>:
> I believe the problem with loading .osg files is not down to the
> DynamicLibrary methods but that lack of support for directly linking
> in the symbols from the wrapper plugins in the osg plugin itself.  We
> need to do two things - add a mechanism into the deprecated wrappers
> and the new serializers to be able to directly reference the wrapper
> library, and then to pull these in to .osg plugin.  We'll probably
> need something like a USE_SERAILIZER_PLUGIN(osg),
> USE_SERAILIZER_PLUGIN(osgText) etc. in Present3D/osgstaticviewer, as
> well as a .cpp file in each of the serializer libs that pulls in each
> of the wrappers themselves.

An additional hint is that .obj files are not able to be read, too;
but reading images (.png or .rgb) are OK. It certainly has no relation
with the wrappers. I'll go deeper to see if I myself made mistakes or
we just met another problem with static building.

>
> The need to do this does exclude the fact that we probably need to
> think about what we do about the mechanism in Registry for loading
> plugins when you have a static build, my guess is that we should
> probably be disabling this plugin loading mechansim.
>

I'll try this later tomorrow. :-)

Cheers,

Wang Rui
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