Hi Filip,

On Sat, Nov 6, 2010 at 10:02 PM, Filip Holm <[email protected]> wrote:
> You are right. That's how I originally implemented it (by only setting
> the traversalMode to TRAVERSE_NONE for slaves that use masters scene graph).
> The reason I changed it was to make the behaviour consistent for both cases
> (the scene is traversed before the camera). For the updateTraversal however
> I believe it's necessary to traverse the slaves children (aka "the scene")
> before passing the updateVisitor to the camera in order to ensure the camera
> has access to an updated "scene" for the current frame.

I'm afraid I don't quite follow you.

> Please feel free to modify the submission as you see fit or let me know if
> you want a resubmission with any changes.

I'll have another think and them merge what I think is sensible then
get you to review.

Robert.
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