Hi Stephan,

OK now I have a clear understanding of your approach (I think), and yes it's
good ! I give it my approval ! :)
Next step will be to implement it with TUIO or Windows 7 when I'll have some
time, I'll let you know if I found problems.

Cheers,

On Mon, Nov 22, 2010 at 5:57 PM, Stephan Maximilian Huber <
[email protected]> wrote:

> Hi Robert,
>
> Am 22.11.10 17:11, schrieb Robert Osfield:
> > What happens with the touchDrag and touchEnded?  Do these relate at
> > all to the individual phase of each touch?  It seems to be that there
> > is an overlap of definition between the whole multi-touch event and
> > the individual event.
>
> It's the same logic as with touchBegan.
>
> With my approach the logic is as follows:
>
> if you touch with two fingers at the same time you'll get one PUSH-event
> with 2 touch-points. if you drag both or only one finger you'll get one
> DRAG-event. If you touch the surface with one finger and after a short
> while with a second finger you'll get two PUSH-events, the first with
> one touch-point, the second event with two touch-points.
>
> There's some sort of redundancy (PUSH vs. TOUCH_BEGAN, etc) but
> implementing a group of GUIEventAdapters or similar approaches appeared
> to me too difficult to manage and to understand, as every
> GUIEventAdapter has so many more properties totally unrelated to a
> touch-event. I wanted to keep it clean and simple.
>
> > I do wonder if the multi-touch event list might be part of the global
> > event state rather than an specific event.  I don't have any answers
> > I'm just trying to get my head out things.
>
> you'll loose the mouse compatibility when using multi-touch-devices, and
> you'll have to implement all the manipulators from the ground up,
> because they are sooo mouse-centric. With the current approach, you have
> a small chance to extend them.
>
> just my 2 cents, if you all come to the conclusion my approach is not
> the best I am happy to code a better replacement with some guidance :)
>
> cheers,
> Stephan
>
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