Hi Tim,

On Tue, Nov 23, 2010 at 11:53 AM, Tim Moore <[email protected]> wrote:
> I confess I missed the problems. Is the complaint with the case where
> GL_QUERY_COUNTER_BITS return 0, so there's no fallback to the old method?
> I'll take a look.

The new code breaks the stats under my ATI OpenGL 3.3 drivers,
something that looks related to GL_QUERY_COUNTER_BITS returning 0.  I
have no clue as to what it might mean but handling this gracefully and
not breaking old functionality is important.

Robert.
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