Hello,
As part of the investigation in the "Hidden Viewer" thread, Juan
Hernando found out that the PixelBufferX11 class does not do a
makeCurrentImplementation() in its realizeImplementation() function, but
the PixelBufferWin32 class does. In order to be able to makeCurrent()
from another thread after doing realize(), the context has to be
released. So this adds a releaseContextImplementation() at the end of
PixelBufferWin32::realizeImplementation().
I wonder if the makeCurrentImplementation() is really necessary, another
way to fix it would be to remove it which removes the need for a
releaseContextImplementation(), but I made this change under the
assumption that that line was there for a reason and didn't even try it.
Some other OpenGL expert might be able to answer the question more
decisively.
Please credit Juan for the fix, I only executed it and confirmed it worked.
J-S
--
______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org