Hi Robert,

A modified version is attached. The blank while generating is in fact
used to avoid dual update traversals of the scene, which is not
allowed in my application (but I forgot the reason ;-) Now the blank
problem will disappear.

Inactive mode is also available, using the --inactive mode and
--camera-eye and --camera-hpr to set camera position:

./osgposter --output-poster --poster output.bmp --tilesize 800 600
--finalsize 8000 6000 cow.osg --inactive --camera-eye 0 0 20

Maybe this can be used to replace the functionalities of osgautocapture later.

The GraphicsWindowQt implementation also compiles and works well under
Windows. I'm going to try to fix the present multithreading problem in
the following days.

Cheers,

Wang Rui


2010/12/13 Robert Osfield <[email protected]>:
> Hi Rui,
>
> I used the commend line you quoted with the first submission:
>
> ./osgposter --output-poster --poster output.bmp --tilesize 800 600
> --finalsize 8000 6000 cow.osg
>
> Pressing 'p' clears the screen to the default blue background while
> the poster is generated.
>
> Robert.
>
> On Mon, Dec 13, 2010 at 1:51 PM, Wang Rui <[email protected]> wrote:
>> Hi Robert,
>>
>> I don't recall if there is such a problem. What are the command-line
>> arguments when you are rendering posters? Is everything recovered when
>> the picture is finished rendering? I'd like to review this example and
>> provide some fixes and improvements tomorrow.
>>
>> Cheers,
>>
>> Wang Rui
>>
>>
>> 2010/12/13 Robert Osfield <[email protected]>:
>>> Hi Rui,
>>>
>>> I have got osgposter compiling against svn/trunk and it's now checked
>>> into svn/trunk.
>>>
>>> One thing that surprised me was the screen going blank when rendering
>>> the poster. Is this normal?  Is there a way to fix it?
>>>
>>> Cheers,
>>> Robert.
>>> _______________________________________________
>>> osg-submissions mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>>
>> _______________________________________________
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> _______________________________________________
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>
/* -*-c++-*- OpenSceneGraph example, osgposter.
*
*  Permission is hereby granted, free of charge, to any person obtaining a copy
*  of this software and associated documentation files (the "Software"), to deal
*  in the Software without restriction, including without limitation the rights
*  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
*  copies of the Software, and to permit persons to whom the Software is
*  furnished to do so, subject to the following conditions:
*
*  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
*  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
*  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
*  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
*  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
*  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
*  THE SOFTWARE.
*/

#include <osg/ArgumentParser>
#include <osg/Texture2D>
#include <osg/Switch>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgGA/TrackballManipulator>
#include <osgGA/StateSetManipulator>
#include <osgViewer/Renderer>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <iostream>
#include "PosterPrinter.h"

/* Computing view matrix helpers */
template<class T>
class FindTopMostNodeOfTypeVisitor : public osg::NodeVisitor
{
public:
    FindTopMostNodeOfTypeVisitor()
    :   osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
        _foundNode(0)
    {}
    
    void apply( osg::Node& node )
    {
        T* result = dynamic_cast<T*>( &node );
        if ( result ) _foundNode = result;
        else traverse( node );
    }
    
    T* _foundNode;
};

template<class T>
T* findTopMostNodeOfType( osg::Node* node )
{
    if ( !node ) return 0;
    
    FindTopMostNodeOfTypeVisitor<T> fnotv;
    node->accept( fnotv );
    return fnotv._foundNode;
}

/* Computing view matrix functions */
void computeViewMatrix( osg::Camera* camera, const osg::Vec3d& eye, const osg::Vec3d& hpr )
{
    osg::Matrixd matrix;
    matrix.makeTranslate( eye );
    matrix.preMult( osg::Matrixd::rotate( hpr[0], 0.0, 1.0, 0.0) );
    matrix.preMult( osg::Matrixd::rotate( hpr[1], 1.0, 0.0, 0.0) );
    matrix.preMult( osg::Matrixd::rotate( hpr[2], 0.0, 0.0, 1.0) );
    camera->setViewMatrix( osg::Matrixd::inverse(matrix) );
}

void computeViewMatrixOnEarth( osg::Camera* camera, osg::Node* scene,
                               const osg::Vec3d& latLongHeight, const osg::Vec3d& hpr )
{
    osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(scene);
    if ( !csn ) return;
    
    // Compute eye point in world coordiantes
    osg::Vec3d eye;
    csn->getEllipsoidModel()->convertLatLongHeightToXYZ(
        latLongHeight.x(), latLongHeight.y(), latLongHeight.z(), eye.x(), eye.y(), eye.z() );
    
    // Build matrix for computing target vector
    osg::Matrixd target_matrix =
        osg::Matrixd::rotate( -hpr.x(), osg::Vec3d(1,0,0),
                              -latLongHeight.x(), osg::Vec3d(0,1,0),
                               latLongHeight.y(), osg::Vec3d(0,0,1) );
    
    // Compute tangent vector
    osg::Vec3d tangent = target_matrix.preMult( osg::Vec3d(0,0,1) );
    
    // Compute non-inclined, non-rolled up vector
    osg::Vec3d up( eye );
    up.normalize();
    
    // Incline by rotating the target- and up vector around the tangent/up-vector
    // cross-product
    osg::Vec3d up_cross_tangent = up ^ tangent;
    osg::Matrixd incline_matrix = osg::Matrixd::rotate( hpr.y(), up_cross_tangent );
    osg::Vec3d target = incline_matrix.preMult( tangent );
    
    // Roll by rotating the up vector around the target vector
    osg::Matrixd roll_matrix = incline_matrix * osg::Matrixd::rotate( hpr.z(), target );
    up = roll_matrix.preMult( up );
    camera->setViewMatrixAsLookAt( eye, eye+target, up );
}

/* CustomRenderer: Do culling only while loading PagedLODs */
class CustomRenderer : public osgViewer::Renderer
{
public:
    CustomRenderer( osg::Camera* camera )
    : osgViewer::Renderer(camera), _cullOnly(true)
    {
    }
    
    void setCullOnly(bool on) { _cullOnly = on; }

    virtual void operator ()( osg::GraphicsContext* )
    {
        if ( _graphicsThreadDoesCull )
        {
            if (_cullOnly) cull();
            else cull_draw();
        }
    }
    
    virtual void cull()
    {
        osgUtil::SceneView* sceneView = _sceneView[0].get();
        if ( !sceneView || _done || _graphicsThreadDoesCull )
            return;
        
        updateSceneView( sceneView );
        
        osgViewer::View* view = dynamic_cast<osgViewer::View*>( _camera->getView() );
        if ( view )
            sceneView->setFusionDistance( view->getFusionDistanceMode(), view->getFusionDistanceValue() );
        sceneView->inheritCullSettings( *(sceneView->getCamera()) );
        sceneView->cull();
    }
    
    bool _cullOnly;
};

/* PrintPosterHandler: A gui handler for interactive high-res capturing */
class PrintPosterHandler : public osgGA::GUIEventHandler
{
public:
    PrintPosterHandler( PosterPrinter* printer )
    : _printer(printer), _started(false) {}
    
    bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa )
    {
        osgViewer::View* view = dynamic_cast<osgViewer::View*>( &aa );
        if ( !view ) return false;
        
        switch( ea.getEventType() )
        {
        case osgGA::GUIEventAdapter::FRAME:
            if ( view->getDatabasePager() )
            {
                // Wait until all paged nodes are processed
                if ( view->getDatabasePager()->getRequestsInProgress() )
                    break;
            }
            
            if ( _printer.valid() )
            {
                _printer->frame( view->getFrameStamp(), view->getSceneData() );
                if ( _started && _printer->done() )
                {
                    osg::Switch* root = dynamic_cast<osg::Switch*>( view->getSceneData() );
                    if ( root )
                    {
                        // Assume child 0 is the loaded model and 1 is the poster camera
                        // Switch them in time to prevent dual traversals of subgraph
                        root->setValue( 0, true );
                        root->setValue( 1, false );
                    }
                    _started = false;
                }
            }
            break;
        
        case osgGA::GUIEventAdapter::KEYDOWN:
            if ( ea.getKey()=='p' || ea.getKey()=='P' )
            {
                if ( _printer.valid() )
                {
                    osg::Switch* root = dynamic_cast<osg::Switch*>( view->getSceneData() );
                    if ( root )
                    {
                        // Assume child 0 is the loaded model and 1 is the poster camera
                        root->setValue( 0, false );
                        root->setValue( 1, true );
                    }
                    
                    _printer->init( view->getCamera() );
                    _started = true;
                }
                return true;
            }
            break;
        
        default:
            break;
        }
        return false;
    }

protected:
    osg::ref_ptr<PosterPrinter> _printer;
    bool _started;
};

/* The main entry */
int main( int argc, char** argv )
{
    osg::ArgumentParser arguments( &argc, argv );
    osg::ApplicationUsage* usage = arguments.getApplicationUsage();
    usage->setDescription( arguments.getApplicationName() +
                           " is the example which demonstrates how to render high-resolution images (posters).");
    usage->setCommandLineUsage( arguments.getApplicationName() + " [options] scene_file" );
    usage->addCommandLineOption( "-h or --help", "Display this information." );
    usage->addCommandLineOption( "--color <r> <g> <b>", "The background color." );
    usage->addCommandLineOption( "--ext <ext>", "The output tiles' extension (Default: bmp)." );
    usage->addCommandLineOption( "--poster <filename>", "The output poster's name (Default: poster.bmp)." );
    usage->addCommandLineOption( "--tilesize <w> <h>", "Size of each image tile (Default: 640 480)." );
    usage->addCommandLineOption( "--finalsize <w> <h>", "Size of the poster (Default: 6400 4800)." );
    usage->addCommandLineOption( "--enable-output-poster", "Output the final poster file (Default)." );
    usage->addCommandLineOption( "--disable-output-poster", "Don't output the final poster file." );
    usage->addCommandLineOption( "--enable-output-tiles", "Output all tile files." );
    usage->addCommandLineOption( "--disable-output-tiles", "Don't output all tile files (Default)." );
    usage->addCommandLineOption( "--use-fb", "Use Frame Buffer for rendering tiles (Default, recommended).");
    usage->addCommandLineOption( "--use-fbo", "Use Frame Buffer Object for rendering tiles.");
    usage->addCommandLineOption( "--use-pbuffer","Use Pixel Buffer for rendering tiles.");
    usage->addCommandLineOption( "--use-pbuffer-rtt","Use Pixel Buffer RTT for rendering tiles.");
    usage->addCommandLineOption( "--inactive", "Inactive capturing mode." );
    usage->addCommandLineOption( "--camera-eye <x> <y> <z>", "Set eye position in inactive mode." );
    usage->addCommandLineOption( "--camera-latlongheight <lat> <lon> <h>", "Set eye position on earth in inactive mode." );
    usage->addCommandLineOption( "--camera-hpr <h> <p> <r>", "Set eye rotation in inactive mode." );
    
    if ( arguments.read("-h") || arguments.read("--help") )
    {
        usage->write( std::cout );
        return 1;
    }
    
    // Poster arguments
    bool activeMode = true;
    bool outputPoster = true, outputTiles = false;
    int tileWidth = 640, tileHeight = 480;
    int posterWidth = 640*2, posterHeight = 480*2;
    std::string posterName = "poster.bmp", extName = "bmp";
    osg::Vec4 bgColor(0.2f, 0.2f, 0.6f, 1.0f);
    osg::Camera::RenderTargetImplementation renderImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
    
    while ( arguments.read("--inactive") ) { activeMode = false; }
    while ( arguments.read("--color", bgColor.r(), bgColor.g(), bgColor.b()) ) {}
    while ( arguments.read("--tilesize", tileWidth, tileHeight) ) {}
    while ( arguments.read("--finalsize", posterWidth, posterHeight) ) {}
    while ( arguments.read("--poster", posterName) ) {}
    while ( arguments.read("--ext", extName) ) {}
    while ( arguments.read("--enable-output-poster") ) { outputPoster = true; }
    while ( arguments.read("--disable-output-poster") ) { outputPoster = false; }
    while ( arguments.read("--enable-output-tiles") ) { outputTiles = true; }
    while ( arguments.read("--disable-output-tiles") ) { outputTiles = false; }
    while ( arguments.read("--use-fbo")) { renderImplementation = osg::Camera::FRAME_BUFFER_OBJECT; }
    while ( arguments.read("--use-pbuffer")) { renderImplementation = osg::Camera::PIXEL_BUFFER; }
    while ( arguments.read("--use-pbuffer-rtt")) { renderImplementation = osg::Camera::PIXEL_BUFFER_RTT; }
    while ( arguments.read("--use-fb")) { renderImplementation = osg::Camera::FRAME_BUFFER; }
    
    // Camera settings for inactive screenshot
    bool useLatLongHeight = true;
    osg::Vec3d eye;
    osg::Vec3d latLongHeight( 50.0, 10.0, 2000.0 );
    osg::Vec3d hpr( 0.0, 0.0, 0.0 );
    if ( arguments.read("--camera-eye", eye.x(), eye.y(), eye.z()) )
    {
        useLatLongHeight = false;
        activeMode = false;
    }
    else if ( arguments.read("--camera-latlongheight", latLongHeight.x(), latLongHeight.y(), latLongHeight.z()) )
    {
        activeMode = false;
        latLongHeight.x() = osg::DegreesToRadians( latLongHeight.x() );
        latLongHeight.y() = osg::DegreesToRadians( latLongHeight.y() );
    }
    if ( arguments.read("--camera-hpr", hpr.x(), hpr.y(), hpr.z()) )
    {
        activeMode = false;
        hpr.x() = osg::DegreesToRadians( hpr.x() );
        hpr.y() = osg::DegreesToRadians( hpr.y() );
        hpr.z() = osg::DegreesToRadians( hpr.z() );
    }
    
    // Construct scene graph
    osg::Node* scene = osgDB::readNodeFiles( arguments );
    if ( !scene ) scene = osgDB::readNodeFile( "cow.osg" );
    if ( !scene )
    {
        std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
        return 1;
    }
    
    // Create camera for rendering tiles offscreen. FrameBuffer is recommended because it requires less memory.
    osg::ref_ptr<osg::Camera> camera = new osg::Camera;
    camera->setClearColor( bgColor );
    camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
    camera->setReferenceFrame( osg::Transform::ABSOLUTE_RF );
    camera->setRenderOrder( osg::Camera::PRE_RENDER );
    camera->setRenderTargetImplementation( renderImplementation );
    camera->setViewport( 0, 0, tileWidth, tileHeight );
    camera->addChild( scene );
    
    // Set the printer
    osg::ref_ptr<PosterPrinter> printer = new PosterPrinter;
    printer->setTileSize( tileWidth, tileHeight );
    printer->setPosterSize( posterWidth, posterHeight );
    printer->setCamera( camera.get() );
    
    osg::ref_ptr<osg::Image> posterImage = 0;
    if ( outputPoster )
    {
        posterImage = new osg::Image;
        posterImage->allocateImage( posterWidth, posterHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE );
        printer->setFinalPoster( posterImage.get() );
        printer->setOutputPosterName( posterName );
    }
    
#if 0
    // While recording sub-images of the poster, the scene will always be traversed twice, from its two
    // parent node: root and camera. Sometimes this may not be so comfortable.
    // To prevent this behaviour, we can use a switch node to enable one parent and disable the other.
    // However, the solution also needs to be used with care, as the window will go blank while taking
    // snapshots and recover later.
    osg::ref_ptr<osg::Switch> root = new osg::Switch;
    root->addChild( scene, true );
    root->addChild( camera.get(), false );
#else
    osg::ref_ptr<osg::Group> root = new osg::Group;
    root->addChild( scene );
    root->addChild( camera.get() );
#endif
    
    osgViewer::Viewer viewer;
    viewer.setSceneData( root.get() );
    viewer.getDatabasePager()->setDoPreCompile( false );
    
    if ( renderImplementation==osg::Camera::FRAME_BUFFER )
    {
        // FRAME_BUFFER requires the window resolution equal or greater than the to-be-copied size
        viewer.setUpViewInWindow( 100, 100, tileWidth, tileHeight );
    }
    else
    {
        // We want to see the console output, so just render in a window
        viewer.setUpViewInWindow( 100, 100, 800, 600 );
    }
    
    if ( activeMode )
    {
        viewer.addEventHandler( new PrintPosterHandler(printer.get()) );
        viewer.addEventHandler( new osgViewer::StatsHandler );
        viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
        viewer.setCameraManipulator( new osgGA::TrackballManipulator );
        viewer.run();
    }
    else
    {
        osg::Camera* camera = viewer.getCamera();
        if ( !useLatLongHeight ) computeViewMatrix( camera, eye, hpr );
        else computeViewMatrixOnEarth( camera, scene, latLongHeight, hpr );
        
        osg::ref_ptr<CustomRenderer> renderer = new CustomRenderer( camera );
        camera->setRenderer( renderer.get() );
        viewer.setThreadingModel( osgViewer::Viewer::SingleThreaded );
        
        // Realize and initiate the first PagedLOD request
        viewer.realize();
        viewer.frame();
        
        printer->init( camera );
        while ( !printer->done() )
        {
            viewer.advance();
            
            // Keep updating and culling until full level of detail is reached
            renderer->setCullOnly( true );
            while ( viewer.getDatabasePager()->getRequestsInProgress() )
            {
                viewer.updateTraversal();
                viewer.renderingTraversals();
            }
            
            renderer->setCullOnly( false );
            printer->frame( viewer.getFrameStamp(), viewer.getSceneData() );
            viewer.renderingTraversals();
        }
    }
    return 0;
}
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