Hi Robert, > > Small submission: > > > > - 3DS reader now takes care to not create Texture2D duplicates > > Now merged with the tweak of using ref_ptr<> in the map rather than a > straight C pointer. With this the changes are now checked into > svn/trunk.
Ok, good idea. > > - Lowered one notify level (it's now coherent with the "if" just > above) > > I didn't merge this I'm not sure of the motivation. This code path > is > just for debugging, and will only be entered if the notification > level > is upped, so in this case the use of NOTICE vs INFO makes no > difference to the end result. > > Robert. Well, the difference is when you have a custom notify handler, which does things depending on the severity... which I actually have. Of course, this does not change anything with the StandardNotifyHandler. I suggest this tiny change to be integrated. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
