Hi Robert,

> > Small submission:
> >
> > - 3DS reader now takes care to not create Texture2D duplicates
> 
> Now merged with the tweak of using ref_ptr<> in the map rather than a
> straight C pointer.  With this the changes are now checked into
> svn/trunk.

Ok, good idea.

> > - Lowered one notify level (it's now coherent with the "if" just
> above)
> 
> I didn't merge this I'm not sure of the motivation.  This code path
> is
> just for debugging, and will only be entered if the notification
> level
> is upped, so in this case the use of NOTICE vs INFO makes no
> difference to the end result.
> 
> Robert.

Well, the difference is when you have a custom notify handler, which does 
things depending on the severity... which I actually have. Of course, this does 
not change anything with the StandardNotifyHandler.
I suggest this tiny change to be integrated.

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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