Hi Eric,

Could you please supply the full modified file so that I may do a
graphical diff against it to review the change.  I don't copy and
paste submissions as it's just to unreliable and prone to mistakes.

Thanks,
Robert.

On Wed, Jan 19, 2011 at 6:09 PM, Eric Buehler <[email protected]> wrote:
> I believe that the osgWidget::Window::HA_CENTER alignment should be center 
> aligned rather than by the origin, as the osgWidget::Window::VA_TOP causes.
>
> The current setAnchorHorizontal() command doesn't center the center of the 
> object, it just center's the object's origin.  The following change to 
> osgWidget::Window::update() will correct that behavior so that it is 
> consistent with setAnchorVertical() behavior.
>
> Original trunk/src/osgWidget/Window.cpp v:10624:
>
>
> Code:
> 309 void Window::update() {
> ...
> 320    // We only honor ANCHOR requests on topmost Windows, not embedded ones.
> 321    if((_vAnchor != VA_NONE || _hAnchor != HA_NONE) && !_parent && _wm) {
> 322       if(_vAnchor == VA_TOP) y = _wm->getHeight() - _height.current;
> 323       else if(_vAnchor == VA_CENTER) y = osg::round(_wm->getHeight() / 
> 2.0f);
> 324       else if(_vAnchor == VA_BOTTOM) y = 0.0f;
> 325
> 326       if(_hAnchor == HA_LEFT) x = 0.0f;
> 327       else if(_hAnchor == HA_CENTER) x = osg::round(_wm->getWidth() / 
> 2.0f);
> 328       else if(_hAnchor == HA_RIGHT) x = _wm->getWidth() - _width.current 
> + _visibleArea[2];
> 329
> 330         xy.set(x, y);
>
>
>
> New
>
> Code:
> 327       else if(_hAnchor == HA_CENTER) x = osg::round((_wm->getWidth() - 
> _width.current) / 2.0f);
>
>
>
>
> Thank you!
> Eric[/code]
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=35778#35778
>
>
>
>
>
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