Hi,
the changes from r12126 (see below) in dae/domSourceReader.h cause compiler
errors on OS X
with gcc-4.2.1:
In file included from
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/daeRAnimations.cpp:3:
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h:43:
error:
explicit specialization in non-namespace scope 'class osgDAE::domSourceReader'
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h:45:
error:
explicit specialization in non-namespace scope 'class osgDAE::domSourceReader'
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h:47:
error:
explicit specialization in non-namespace scope 'class osgDAE::domSourceReader'
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h:49:
error:
explicit specialization in non-namespace scope 'class osgDAE::domSourceReader'
/Users/uli/Projects/osg/OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h:51:
error:
explicit specialization in non-namespace scope 'class osgDAE::domSourceReader'
...
The attached file fixes this.
Cheers,
/ulrich
$ svn diff -c12126 domSourceReader.h
@@ -38,22 +38,25 @@
- osg::FloatArray* getFloatArray() { if (srcInit) convert(false); return
m_float_array.get(); };
-
- osg::Vec2Array* getVec2Array() { if (srcInit) convert(false); return
m_vec2_array.get(); };
+ template <class OsgArrayType>
+ inline OsgArrayType * getArray();
+ template <>
+ inline osg::FloatArray* domSourceReader::getArray<osg::FloatArray>() { if
(srcInit)
convert(false); return m_float_array.get(); };
+ template <>
+ inline osg::Vec2Array* domSourceReader::getArray<osg::Vec2Array>() { if
(srcInit)
convert(false); return m_vec2_array.get(); };
+ template <>
+ inline osg::Vec3Array* domSourceReader::getArray<osg::Vec3Array>() { if
(srcInit)
convert(false); return m_vec3_array.get(); };
+ template <>
+ inline osg::Vec4Array* domSourceReader::getArray<osg::Vec4Array>() { if
(srcInit)
convert(false); return m_vec4_array.get(); };
+ template <>
+ inline osg::Vec2dArray* domSourceReader::getArray<osg::Vec2dArray>() { if
(srcInit)
convert(true); return m_vec2d_array.get(); };
+ template <>
+ inline osg::Vec3dArray* domSourceReader::getArray<osg::Vec3dArray>() { if
(srcInit)
convert(true); return m_vec3d_array.get(); };
+ template <>
+ inline osg::Vec4dArray* domSourceReader::getArray<osg::Vec4dArray>() { if
(srcInit)
convert(true); return m_vec4d_array.get(); };
+ template <>
+ inline osg::MatrixfArray* domSourceReader::getArray<osg::MatrixfArray>() {
if
(srcInit) convert(false); return m_matrix_array.get(); };
- osg::Vec3Array* getVec3Array() { if (srcInit) convert(false); return
m_vec3_array.get(); };
-
- osg::Vec4Array* getVec4Array() { if (srcInit) convert(false); return
m_vec4_array.get(); };
-
- osg::Vec2dArray* getVec2dArray() { if (srcInit) convert(true); return
m_vec2d_array.get(); };
-
- osg::Vec3dArray* getVec3dArray() { if (srcInit) convert(true); return
m_vec3d_array.get(); };
-
- osg::Vec4dArray* getVec4dArray() { if (srcInit) convert(true); return
m_vec4d_array.get(); };
-
- osg::MatrixfArray* getMatrixArray() { if (srcInit) convert(false); return
m_matrix_array.get(); };
-
int getCount(bool enableDoublePrecision) const { if (srcInit)
const_cast<domSourceReader*>(this)->convert(enableDoublePrecision); return
m_count; };
#define ASSERT_TYPE(type) if (type!=m_array_type) { OSG_WARN<<"Wrong
array type
requested ("#type" != "<<m_array_type<<")"<<std::endl; }
/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the SCEA Shared Source License, Version 1.0 (the "License");
you may not use this
* file except in compliance with the License. You may obtain a copy of the
License at:
* http://research.scea.com/scea_shared_source_license.html
*
* Unless required by applicable law or agreed to in writing, software
distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or
* implied. See the License for the specific language governing permissions and
limitations under the
* License.
*/
#ifndef _DOM_SRC_CONV_H_
#define _DOM_SRC_CONV_H_
#include <osg/Array>
#include <osg/Notify>
class domSource;
namespace osgDAE {
/**
@class domSourceReader
Converts a source to an OSG vector array as soon as you call a getter, so
calling simple precision version \c getArray<osg::Vec3Array>() will force
getArray<osg::Vec3dArray>() to return NULL, and vice-versa (for a Vec3 array in
the example).
@brief Convert sources from DAE to OSG arrays
*/
class domSourceReader
{
public:
enum ArrayType {None,Float,Vec2,Vec3,Vec4,Vec2d,Vec3d,Vec4d,Matrix,String};
public:
domSourceReader();
explicit domSourceReader( domSource *src );
ArrayType getArrayType(bool enableDoublePrecision) const { if (srcInit)
const_cast<domSourceReader*>(this)->convert(enableDoublePrecision); return
m_array_type; };
template <class OsgArrayType>
inline OsgArrayType * getArray();
int getCount(bool enableDoublePrecision) const { if (srcInit)
const_cast<domSourceReader*>(this)->convert(enableDoublePrecision); return
m_count; };
#define ASSERT_TYPE(type) if (type!=m_array_type) { OSG_WARN<<"Wrong
array type requested ("#type" != "<<m_array_type<<")"<<std::endl; }
float getFloat( int index ) { ASSERT_TYPE( Float ); return
(*m_float_array)[index]; };
osg::Vec2 const& getVec2( int index ) { ASSERT_TYPE( Vec2 ); return
(*m_vec2_array)[index]; };
osg::Vec3 const& getVec3( int index ) { ASSERT_TYPE( Vec3 ); return
(*m_vec3_array)[index]; };
osg::Vec4 const& getVec4( int index ) { ASSERT_TYPE( Vec4 ); return
(*m_vec4_array)[index]; };
osg::Vec2d const& getVec2d( int index ) { ASSERT_TYPE( Vec2d ); return
(*m_vec2d_array)[index]; };
osg::Vec3d const& getVec3d( int index ) { ASSERT_TYPE( Vec3d ); return
(*m_vec3d_array)[index]; };
osg::Vec4d const& getVec4d( int index ) { ASSERT_TYPE( Vec4d ); return
(*m_vec4d_array)[index]; };
osg::Matrixf const& getMatrix( int index ) { ASSERT_TYPE( Matrix ); return
(*m_matrix_array)[index]; };
#undef ASSERT_TYPE
protected:
ArrayType m_array_type;
int m_count;
domSource * srcInit; ///< Source used before initialization by
convert(), NULL otherwise
//bool initialized;
void convert(bool doublePrecision);
osg::ref_ptr<osg::FloatArray> m_float_array;
osg::ref_ptr<osg::Vec2Array> m_vec2_array;
osg::ref_ptr<osg::Vec3Array> m_vec3_array;
osg::ref_ptr<osg::Vec4Array> m_vec4_array;
osg::ref_ptr<osg::Vec2dArray> m_vec2d_array;
osg::ref_ptr<osg::Vec3dArray> m_vec3d_array;
osg::ref_ptr<osg::Vec4dArray> m_vec4d_array;
osg::ref_ptr<osg::MatrixfArray> m_matrix_array;
};
template <>
inline osg::FloatArray* domSourceReader::getArray<osg::FloatArray>()
{
if (srcInit)
convert(false);
return m_float_array.get();
}
template <>
inline osg::Vec2Array* domSourceReader::getArray<osg::Vec2Array>()
{
if (srcInit)
convert(false);
return m_vec2_array.get();
}
template <>
inline osg::Vec3Array* domSourceReader::getArray<osg::Vec3Array>()
{
if (srcInit)
convert(false);
return m_vec3_array.get();
}
template <>
inline osg::Vec4Array* domSourceReader::getArray<osg::Vec4Array>()
{
if (srcInit)
convert(false);
return m_vec4_array.get();
}
template <>
inline osg::Vec2dArray* domSourceReader::getArray<osg::Vec2dArray>()
{
if (srcInit)
convert(true);
return m_vec2d_array.get();
}
template <>
inline osg::Vec3dArray* domSourceReader::getArray<osg::Vec3dArray>()
{
if (srcInit)
convert(true);
return m_vec3d_array.get();
}
template <>
inline osg::Vec4dArray* domSourceReader::getArray<osg::Vec4dArray>()
{
if (srcInit)
convert(true);
return m_vec4d_array.get();
}
template <>
inline osg::MatrixfArray* domSourceReader::getArray<osg::MatrixfArray>()
{
if (srcInit)
convert(false);
return m_matrix_array.get();
}
}
#endif
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