Hi Robert,

I understand. This is why I discussed about meta data handling. If I manage to 
produce "soon" a metadata system, and if you feel that such code is ok for 
integration, then we'll certainly be able to use it as a basis.
We'll see that later :)

Thanks for the integration and comments.

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Robert Osfield" <[email protected]> a écrit :

> Hi Sukender,
> 
> Changes merged and submitted to svn/trunk.  I've merged all the
> changes save for the comment.
> 
> While I agree generally agree with the comment, I don't think the
> place for it is there, and the issue raises a wider issue - the const
> nature of Options being passed in.  If we are modifying the object
> then it's obviously not really const so perhaps it shouldn't be
> declared as such.  Changing the declaration does have knock on
> effects.  There is also the issue of thread safety, assuming a const
> object makes threading easier, otherwise you have to lock access or
> duplicate objects for each thread.    This is far wider issue than
> just dae plugin so we really should start thinking about the issue.
> 
> Unfortunately I'm not in position to do this wider review right now
> as
> I've got too much on my plate already so it'll have to wait.
> 
> Robert.
> 
> 
> 
> On Wed, Feb 9, 2011 at 9:14 AM, Sukender <[email protected]> wrote:
> > Hi Robert,
> >
> > Here are two sumbissions for DAE.
> >
> > 1. daeRGeometry.cpp (rev 12132). A tiny sumbission which fixes a
> quite important bug: a parameter was forgotten in Collada
> ReaderWriter, and texture coordinates could not be loaded properly.
> So:
> > "
> > Added missing paramter when calling createGeometryData(). Fixes
> missing texture coordinates (in "bind_vertex_input").
> > "
> >
> > 2. ReaderWriterDAE.cpp (rev 12132):
> > "
> > Added "baseImageDir" as a plugin string data, in order to manually
> specify base directory to use when relativising image file names. This
> is used to properly write files, when images are not located in a
> subdirectory (like "../images" for some software).
> > Also added a comment to warn about writing a const object.
> > "
> >
> > Cheers,
> >
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> >
> > _______________________________________________
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> > [email protected]
> >
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> >
> >
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