Hi, I've noticed an issue with osgUtil::RenderStage::runCameraSetUp() if the number of buffer attachments of the camera decreases according to privous calls. This happens because RenderStage::_bufferAttachmentMap is updated only for the number of buffers the camera has when runCameraSetUp is called. For example if there were 4 attachments and now only 3, only the first three elements of _bufferAttachmentMap are changed. The fourth is just as before - however it shouldn't be there.
Calling _bufferAttachmentMap.clear() before resolves this problem. Best regards, Dietmar Funck ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36893#36893 Attachments: http://forum.openscenegraph.org//files/renderstage_404.cpp _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
