Hi,

I modified the main vertex shader of the standard shadow map to allow for user 
defined clipplanes.
This is actually just one line added to the main:

gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;



Hope this helps.

Cheers,
Vivien

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37158#37158




Attachments: 
http://forum.openscenegraph.org//files/standardshadowmap_923.cpp


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