Hi Robert,

I'm sorry I can't reproduce your issue. I tried to load "dir/model.3ds" (images 
are located in "dir"), and it works well. I also tried a full path (under 
Windows: "C:/Test/dir/model.3ds"), and that's okay too.
Where are your images located? Am I wrong somewhere? Should I get latest trunk 
rev for the whole OSG project? Can you provide your test model?

Thank you.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Sukender" <[email protected]> a écrit :

> Hi Robert,
> 
> Of course I will check this ASAP. Thanks for feedback.
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
> ----- "Robert Osfield" <[email protected]> a écrit :
> 
> > Hi Sukender,
> >
> > I merged your changes but when testing the loading of a 3ds model
> > that
> > used images stored alongside the model the images weren't found if I
> > attempted to load the model from another directory other than the
> > model directory.   I revert the changes and the handling of relative
> > paths worked once more.
> >
> > # fails with your changes, but works with svn/trunk
> > osgviewer model_directory/model_withimages.3dds
> >
> > # works with your changes and svn/trunk.
> > cd model_directory
> > osgviewer model_withimages.3dds
> >
> > Could you please look at this issue, and replace the new asserts
> > you've added to the code, using better handling of exceptions.
> >
> > Robert.
> >
> > On Tue, Mar 8, 2011 at 1:28 PM, Sukender <[email protected]> wrote:
> > > Hi Robert,
> > >
> > > Warning: This submission assumes my previous ones are integrated
> > (See "[osg-submissions] Tiny updates to 3DS plugin", feb 28).
> > > Base rev: trunk 12207
> > > Commit message : Added support for texcoords scale and offset (UV
> > scaling and offset in Lib3DS Materials), for texture unit 0.
> > >
> > > Cheers,
> > >
> > > Sukender
> > > PVLE - Lightweight cross-platform game engine -
> > http://pvle.sourceforge.net/
> > >
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> > >
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> > >
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