Hi Chris,

On 15/03/11 16:00, Robert Osfield wrote:
Hi Chris,

On Tue, Mar 15, 2011 at 12:11 PM, SkullCheck<[email protected]>  wrote:
Has further work been done this?

I haven't personally done any further work on shader composition, I've
been rather swamped with other work so  haven't been able to return to
shader compisition.  I've now moved my further work on shader
composition to after the 3.0 as I already have more than enough to
tackle before I can push 3.0 out.

I've actually started a bit on my own
shader composition framework until a colleague informed me about the
work here. So instead of inventing yet another way of addressing this
problem I wouldn't mind helping out here or at least
reviewing/testing/contributing to the designs you have so far.

you can also look at the current implementation of composition in osgEarth.

cheers
jp


Right now I just need to keep my head down on the work I have, so
don't have spare capacity to go discussing complex topics like shader
composition.  There is some basic shader composition work checked into
svn/trunk and the osgshadercomposition example has been used a simple
test bed for this.  It's still very early days for it though, I'd
guess about 1/3rd of the required work to complete the feature has
been done.

Robert.
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