Hi Robert, I submitted once a TriangleFunctor which was templated on the vector type (either Vec3 or Vec3d). You told me reasons why you would not accept this submission. So I propose now another one, which stores both types. Can you review and tell me your feeling about it, please?
You'll notice some code is commented out. It's because the base class 'PrimitiveFunctor' does *NOT* have some double precision overloads. If you feel PrimitiveFunctor should also accept these, please tell me (or copy/paste corresponding prototypes in PrimitiveFunctor). On this point I must say I'm not 100% sure the underlying glBegin/glEnd() way to provide vertices support double precision. I guess so, but this needs to be confirmed. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
TriangleFunctor
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