Hi Anthousis, a RenderStage has its own buffer attachment map (_bufferAttachmentMap) which is initialized in runCameraSetUp using the one of the camera. So the map of the RenderStage is actually used for rendering and should be used by your addition instead of reading from the camera a second time.
In most cases your solution should work. However if the scene is drawn between a change of camera attachments and running runCameraSetUp camera attachment map and RenderStage attachment map are out of sync. Best Regards Dietmar Funck ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38417#38417 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
