Will the "getComponentContainer" method of osg::Object implicitly create the
container if it does not already exist? How about a
"getOrCreateComponentContainer", similar to how StateSet objects are
accessed/created for nodes.

I also agree with Peter's suggestion of being able to iterate over values.
That would be useful.

Overall, this looks really nice. Great job!

Cheers,
Farshid

On Fri, Apr 15, 2011 at 3:29 AM, Sukender <[email protected]> wrote:

> Hi Robert, hi all,
>
> We often discussed about handling name-value pairs in core OSG. Now it's
> time for action!
> Grégoire Tarizzo and I wrote a first specification document about a
> metadata system. We would like you (I mean all those interested in the
> subject) to review it and give your feeling and feedback. Please take this
> document as an "advanced proposal".
> We *WILL* for sure code a first version of the meta-data system. But even
> if we tried to cover most aspects and most usages, wee need you to ensure
> this submission to be widely accepted.
>
> Thank you very much.
> Happy reading!
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
>
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
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