Hi All,
I have found a problem regarding manifest in the plugins,
see
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/CMakeLists.txt
the option OSG_MSVC_GENERATE_PLUGINS_AND_WRAPPERS_MANIFESTS is set to ON
only after the subdirectories are added,
this causes /MANIFEST:NO while the option is ON after the first configure,
generate.
if this option is moved (i.e. above the ADD_SUBDIRECTORY statement) results
are as expected.
attached you will find the correct CMakeLists.txt
grtz,
René
IF(ANDROID)
SET(MODULE_USER_STATIC_OR_DYNAMIC
${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC})
ENDIF(ANDROID)
IF(MSVC80 OR MSVC90)
OPTION(OSG_MSVC_GENERATE_PLUGINS_AND_WRAPPERS_MANIFESTS "Generate or not
manifests files under VS8 for dynamically loaded dlls" ON)
ENDIF()
#the old construct SUBDIRS( was substituded by ADD_SUBDIRECTORY that is to be
preferred according on CMake docs.
FOREACH( mylibfolder
OpenThreads
osg
osgDB
osgUtil
osgGA
osgText
osgViewer
osgAnimation
osgFX
osgManipulator
osgParticle
osgPresentation
osgShadow
osgSim
osgTerrain
osgWidget
osgVolume
osgWrappers/serializers
osgWrappers/deprecated-dotosg
osgPlugins
)
ADD_SUBDIRECTORY(${mylibfolder})
ENDFOREACH()
IF (QT4_FOUND AND NOT ANDROID)
ADD_SUBDIRECTORY(osgQt)
ENDIF()
IF(ANDROID)
configure_file("${OSG_ANDROID_TEMPLATES}/Android.mk.src.in"
"${CMAKE_CURRENT_BINARY_DIR}/Android.mk")
ENDIF()
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